FollowExample.axaml代码
<UserControl xmlns="https://github.com/avaloniaui" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450" x:Class="AvaloniaUI.FollowExample"> <Canvas x:Name="containerCanvas" Background="transparent" PointerMoved="OnPointerMoved"> <Rectangle x:Name="followRectangle" Canvas.Left="0" Canvas.Top="0" Fill="red" Width="50" Height="50" /> </Canvas> </UserControl>
FollowExample.axaml.cs代码
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Markup.Xaml;
using Shares.Avalonia;
using System;
namespace AvaloniaUI;
public partial class FollowExample : UserControl
{
private readonly AnimationPlayer animation = new AnimationPlayer();
private Point lastMousePosition = new Point(300, 200);
private Vector rectangleVelocity = new Vector(0, 0);
public FollowExample()
{
InitializeComponent();
// 初始位置
Canvas.SetLeft(followRectangle, lastMousePosition.X);
Canvas.SetTop(followRectangle, lastMousePosition.Y);
// 配置 AnimationPlayer
animation.Duration = double.MaxValue; // 无限播放
animation.Loop = true;
animation.Fps = 60;
// 每帧执行“跟随逻辑”
animation.At(0).PlayGlobal(UpdateRectangle);
animation.Start();
}
private void OnPointerMoved(object? sender, PointerEventArgs e)
{
lastMousePosition = e.GetPosition(containerCanvas);
}
private void UpdateRectangle(double globalProgress)
{
// 当前矩形位置
var location = new Point(
Canvas.GetLeft(followRectangle),
Canvas.GetTop(followRectangle));
// 指向鼠标的向量
Vector toMouse = lastMousePosition - location;
// 施加“跟随力”
double followForce = 0.01;
rectangleVelocity += toMouse * followForce;
// 阻尼系数(防止发散)
double drag = 0.8;
rectangleVelocity *= drag;
// 更新位置
location += rectangleVelocity;
Canvas.SetLeft(followRectangle, location.X);
Canvas.SetTop(followRectangle, location.Y);
}
}
运行效果

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