04 2022 档案

摘要:动态创建UMG local widget_class =UE.UClass.Load("/Game/MyApp/WBP_MainUI") local widget_root = NewObject(widget_class, self) widget_root:AddToViewport() UMG 阅读全文
posted @ 2022-04-24 11:03 木瓜网络 阅读(322) 评论(0) 推荐(0)
摘要:/** * */ UCLASS() class TESTELEECTRON_API UWinappBlueprintFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(Blue 阅读全文
posted @ 2022-04-21 16:01 木瓜网络 阅读(682) 评论(0) 推荐(0)