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1 Shader "Custom/Unlit - Transparent Colored Grayed (SoftClip)" 2 { 3 Properties 4 { 5 _MainTex ("Base (RGB)", 2D) = "white" {} 6 ... 阅读全文
posted @ 2015-01-04 20:45
大表哥的笔记
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摘要:
一个非常全面的XML解析类 1 using System; 2 using UnityEngine; 3 using System.Xml; 4 using System.Collections; 5 6 using UnityObject = UnityEngine.Object; ... 阅读全文
posted @ 2015-01-04 20:35
大表哥的笔记
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