/**
* Executes the given task sometime in the future. The task
* may execute in a new thread or in an existing pooled thread.
*
* If the task cannot be submitted for execution, either because this
* executor has been shutdown or because its capacity has been reached,
* the task is handled by the current {@code RejectedExecutionHandler}.
*
* @param command the task to execute
* @throws RejectedExecutionException at discretion of
* {@code RejectedExecutionHandler}, if the task
* cannot be accepted for execution
* @throws NullPointerException if {@code command} is null
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
* 1、如果少于corePoolSize数量的线程正在运行,尝试利用给定的Runnable实例command开启一个新的线程作为它的第一个任务。
* addWorker()方法的调用会对线程池运行状态runState、worker线程数量workerCount进行原子性检测,返回值为启动新线程结果。
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
* 2、如果一个任务可以成功地进入队列,然后我们还需要再次检查(即双份检查)自从进入这个方法后,我们是否应该添加一个线程
* (因为自从上一次检查以来可能存在死亡情况),
* 所以我们重新检查状态,如果有必要的话,即线程池已停止,回滚之前的入队操作,或者在没有线程时启动一个新线程。
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
* 3、如果我们不能入列一个任务,那么我们尝试添加一个新线程。
* 如果添加失败,我们知道线程池可能已被关闭或者数量饱和,所以我们会拒绝这个任务。
*/
// 获取ctl的值c
int c = ctl.get();
// 如果c中有效线程数目小于corePoolSize大小,尝试添加新的worker线程处理任务command:
// 从c中获取有效线程数目调用的是workerCountOf()方法,
// 添加新的worker线程处理任务command调用的是addWorker()方法,
// 线程数的判断利用corePoolSize作为边界约束条件
// 方法返回值是标志添加worker是否成功的标志位,ture表示成功,false表示失败,
// 如果为true,则直接返回,否则重新获取ctl的值c
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
// 添加work线程失败则再次获取ctl的值
c = ctl.get();
}
// 根据c判断当前线程池的状态是否为RUNNING状态,即既可以接受新任务,又会处理队列任务的状态,
// 并且通过offer()方法,尝试将commond添加到队列workQueue中
// BlockingQueue的offer()方法表示如果可能的话,将参数对象加到BlockingQueue里,
// 即如果BlockingQueue可以容纳,则返回true,否则返回false
if (isRunning(c) && workQueue.offer(command)) {
// 如果当前线程池处于RUNNING状态,且workQueue能够容纳command,并添加成功的话,
// 再次获取ctl的值recheck,
int recheck = ctl.get();
// 如果当前线程池的状态不是RUNNING,并且从队列workQueue移除command成功的话,
// 调用reject()方法拒绝任务command,
if (! isRunning(recheck) && remove(command))
reject(command);
// 否则如果当前工作线程woker数目为0,尝试添加新的worker线程,但是不携带任务
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
// 如果尝试添加新的worker线程处理任务command失败,
// 调用reject()方法拒绝任务command,线程数的判断利用maximumPoolSize作为边界约束条件
else if (!addWorker(command, false))
reject(command);
}
/**
* Executes the given task sometime in the future. The task
* may execute in a new thread or in an existing pooled thread.
*
* If the task cannot be submitted for execution, either because this
* executor has been shutdown or because its capacity has been reached,
* the task is handled by the current {@code RejectedExecutionHandler}.
*
* @param command the task to execute
* @throws RejectedExecutionException at discretion of
* {@code RejectedExecutionHandler}, if the task
* cannot be accepted for execution
* @throws NullPointerException if {@code command} is null
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
* 1、如果少于corePoolSize数量的线程正在运行,尝试利用给定的Runnable实例command开启一个新的线程作为它的第一个任务。
* addWorker()方法的调用会对线程池运行状态runState、worker线程数量workerCount进行原子性检测,返回值为启动新线程结果。
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
* 2、如果一个任务可以成功地进入队列,然后我们还需要再次检查(即双份检查)自从进入这个方法后,我们是否应该添加一个线程
* (因为自从上一次检查以来可能存在死亡情况),
* 所以我们重新检查状态,如果有必要的话,即线程池已停止,回滚之前的入队操作,或者在没有线程时启动一个新线程。
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
* 3、如果我们不能入列一个任务,那么我们尝试添加一个新线程。
* 如果添加失败,我们知道线程池可能已被关闭或者数量饱和,所以我们会拒绝这个任务。
*/
// 获取ctl的值c
int c = ctl.get();
// 如果c中有效线程数目小于corePoolSize大小,尝试添加新的worker线程处理任务command:
// 从c中获取有效线程数目调用的是workerCountOf()方法,
// 添加新的worker线程处理任务command调用的是addWorker()方法,
// 线程数的判断利用corePoolSize作为边界约束条件
// 方法返回值是标志添加worker是否成功的标志位,ture表示成功,false表示失败,
// 如果为true,则直接返回,否则重新获取ctl的值c
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
// 添加work线程失败则再次获取ctl的值
c = ctl.get();
}
// 根据c判断当前线程池的状态是否为RUNNING状态,即既可以接受新任务,又会处理队列任务的状态,
// 并且通过offer()方法,尝试将commond添加到队列workQueue中
// BlockingQueue的offer()方法表示如果可能的话,将参数对象加到BlockingQueue里,
// 即如果BlockingQueue可以容纳,则返回true,否则返回false
if (isRunning(c) && workQueue.offer(command)) {
// 如果当前线程池处于RUNNING状态,且workQueue能够容纳command,并添加成功的话,
// 再次获取ctl的值recheck,
int recheck = ctl.get();
// 如果当前线程池的状态不是RUNNING,并且从队列workQueue移除command成功的话,
// 调用reject()方法拒绝任务command,
if (! isRunning(recheck) && remove(command))
reject(command);
// 否则如果当前工作线程woker数目为0,尝试添加新的worker线程,但是不携带任务
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
// 如果尝试添加新的worker线程处理任务command失败,
// 调用reject()方法拒绝任务command,线程数的判断利用maximumPoolSize作为边界约束条件
else if (!addWorker(command, false))
reject(command);
}