摘要:
http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/http://t-machine.org/index.php/2007/11/11/entity-systems-are-the-future-of-mmog-development-part-2/http://t-machine.org/index.php/2007/12/22/entity-systems-are-the-future-of-mmog-development-part-3/htt
阅读全文
posted @ 2012-03-07 23:55
网络大豆
阅读(193)
推荐(0)
摘要:
http://n3wt0n.com/blog/slick-phys2d-lwjgl-and-eclipse/——————————————————————————————————————————————————————This guide will be as straight-to-the-point as can be. Please note, I make an example of the Linux version in this setup, but you can substitute the instructions for Windows or Mac if that is
阅读全文
posted @ 2012-03-06 12:22
网络大豆
阅读(576)
推荐(0)
摘要:
https://github.com/Gornova/MarteEngine/issues/45—————————————————————————————————————————————— I'm trying to set up my camera to be like Fuzzy's, and I'm having a lot of trouble. I'm using a scalablegame, and when I load a map, the camera's not centered...
阅读全文
posted @ 2012-03-05 15:43
网络大豆
阅读(219)
推荐(0)
摘要:
http://slick.javaunlimited.net/viewtopic.php?t=300————————————————————————————————————————————————————————————————Hey Guys, i have a whole bunch of animations as seperate files, one file per frame. They are all the sime size and properly registered. Whats the easiest way to assemble them into a s...
阅读全文
posted @ 2012-03-04 23:04
网络大豆
阅读(200)
推荐(0)
摘要:
Win7操作系统,执行ant脚本build.xml中的exej目标,出现如下错误信息:BUILDFAILEDD:\eclipse-SDK-3.6.2-win32\eclipse\workspace\MarteEngine\build.xml:236:Expectingclasspathseparator';'before'Files\Java\jdk1.6.0_25\jre/lib/rt.jar'inargumentnumber1在ProGuard网站的Troubleshooting页(http://proguard.sourceforge.net/index.
阅读全文
posted @ 2012-03-04 22:48
网络大豆
阅读(1047)
推荐(0)
摘要:
http://devmaster.net/posts/object-oriented-game-design———————————————————————————————————————————— Introduction It is fairly common knowledge that producing high-quality computer games is somewhat time intensive and normally involves a fairly large team of individuals. A list of such a team mig...
阅读全文
posted @ 2012-03-03 23:13
网络大豆
阅读(297)
推荐(0)
摘要:
Alarms and Tweens是唯一的改变你的entity的行为的方式:你可以改变位置(和许多其他属性),但是MarteEngine帮助你操作你的entity的角度和缩放。Rotate旋转一个entity仅仅是一个角度上的改变,所以MarteEngine可以旋转与entity关联的图像或动画,我们通过定义一个entity上的alarm实现:publicclassRotateEntityextendsEntity{privatestaticfinalStringROTATE_ME="rotate_me";publicRotateEntity(floatx,floaty,I
阅读全文
posted @ 2012-03-03 20:13
网络大豆
阅读(225)
推荐(0)
摘要:
现在你应该已经完全了解了Tweens,那么接下来你可以探索MarteEngine的有用特性:Alarms。在你想要构造的许多游戏中,有时需要在多少次之后执行某些操作,例如更新玩家位置,你可以自己开发一个系统来跟踪逝去的时间或者使用Alarms。Alarm不是Entity也不是World, 它是帮助你执行某些操作的通用类,你可以定义许多alarms。让我们从最基本的AlarmEntity开始:publicclassAlarmEntityextendsEntity{privatestaticfinalStringMOVE_RIGHT="moveright";publicAlar
阅读全文
posted @ 2012-03-03 19:54
网络大豆
阅读(250)
推荐(0)
摘要:
http://www.rightanglegames.com/blog/index.htmlhttp://www.cokeandcode.com/index.htmlhttp://slick.cokeandcode.com/http://code.google.com/p/kryonet/http://code.google.com/p/spartanframework/http://gafferongames.com/http://tuxv.net/projects/http://t-machine.org/——————————————————————————————————————————
阅读全文
posted @ 2012-03-03 19:30
网络大豆
阅读(448)
推荐(0)
摘要:
如果你已经完成了Animate sprite教程,那么现在是时候看看Tweens了。Tweens作为一个游戏开发者,一个最普通的事情是移动某个东西。通常是通过改变Entity的坐标实现的,但是有时你有不同的需求,想象一下玩家按照不同的规则改变速度。MarteEngine为开发者提供了几个类(和扩展这种机制的能力)来改变Entity的位置的能力:所有这些都集成到Entity本身。 An Example运行这个例子,只创建World,并加入下面这个EntityWithTween:publicclassEntityWithTweenextendsEntity{privateTweenertweene
阅读全文
posted @ 2012-03-03 15:17
网络大豆
阅读(299)
推荐(0)