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/*
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* 题目:
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* 猫叫了,所有老鼠开始逃跑,主人被惊醒,请用OO的思想描绘此过程
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* 1,老鼠跟主人是被动的
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* 2,要考虑联动性与扩展性
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace CatCry {
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/*委托,当猫叫时将信息传给所有观察者*/
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public delegate void CatCryEventHandler(object sender, EventArgs e);
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/*被观察对象*/
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abstract class Subject {
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public event CatCryEventHandler CatCryEvent;//猫叫时的事件
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public void Cry(EventArgs e) {
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this.CatCryEvent(this, e);
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}
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public void Cry() {
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//不接收猫叫时发出的信息
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this.CatCryEvent(this, new EventArgs());
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}
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}
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/*观察者*/
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abstract class Observer {
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public Observer() { }
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public Observer(Subject subject) {
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subject.CatCryEvent += new CatCryEventHandler(this.Notified);
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}
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//当猫叫时做出的反应(当收到通知时)
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abstract protected void Notified(object sender, EventArgs e);
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}
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/*定义猫作为被观察对象*/
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class Cat : Subject {
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public Cat() { Console.WriteLine("猫叫了"); }
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}
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/*定义老鼠作为观察者*/
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class Mouse : Observer {
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string mouseName;
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public Mouse() { }
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public Mouse(string mouseName, Subject subject)
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: base(subject) {
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this.mouseName = mouseName;
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}
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override protected void Notified(object sender, EventArgs e) {
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Console.WriteLine(this.mouseName + "开始逃跑");
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}
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}
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/*定义主人作为观察者*/
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class Marster : Observer {
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public Marster() { }
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public Marster(Subject subject) : base(subject) { }
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override protected void Notified(object sender, EventArgs e) {
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Console.WriteLine("主人被惊醒了");
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}
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}
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/// <summary>
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/// 功能:用观察者模式实现
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/// 作者:allnen
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/// 时间:2008-6-5
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/// </summary>
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class Program {
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static void Main(string[] args) {
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Cat cat = new Cat();
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Mouse m1 = new Mouse("老鼠1", cat);
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Mouse m2 = new Mouse("老鼠2", cat);
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Marster marster = new Marster(cat);
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cat.Cry();//猫叫了
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}
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}
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}
code 烧开水
using System;
using System.Collections.Generic;
using System.Text;
namespace Delegate {
// 热水器
public class Heater {
private int temperature;
public string type = "RealFire 001"; // 添加型号作为演示
public string area = "China Xian"; // 添加产地作为演示
//声明委托
public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);
public event BoiledEventHandler Boiled; //声明事件
// 定义BoiledEventArgs类,传递给Observer所感兴趣的信息
public class BoiledEventArgs : EventArgs {
public readonly int temperature;
public BoiledEventArgs(int temperature) {
this.temperature = temperature;
}
}
// 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视
protected virtual void OnBoiled(BoiledEventArgs e) {
if (Boiled != null) { // 如果有对象注册
Boiled(this, e); // 调用所有注册对象的方法
}
}
// 烧水。
public void BoilWater() {
for (int i = 0; i <= 100; i++) {
temperature = i;
if (temperature > 95) {
//建立BoiledEventArgs 对象。
BoiledEventArgs e = new BoiledEventArgs(temperature);
OnBoiled(e); // 调用 OnBolied方法
}
}
}
}
// 警报器
public class Alarm {
public void MakeAlert(Object sender, Heater.BoiledEventArgs e) {
Heater heater = (Heater)sender; //这里是不是很熟悉呢?
//访问 sender 中的公共字段
Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);
Console.WriteLine();
}
}
// 显示器
public class Display {
public static void ShowMsg(Object sender, Heater.BoiledEventArgs e) { //静态方法
Heater heater = (Heater)sender;
Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature);
Console.WriteLine();
}
}
class Program {
static void Main() {
Heater heater = new Heater();
Alarm alarm = new Alarm();
heater.Boiled += alarm.MakeAlert; //注册方法
heater.Boiled += (new Alarm()).MakeAlert; //给匿名对象注册方法
heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert); //也可以这么注册
heater.Boiled += Display.ShowMsg; //注册静态方法
heater.BoilWater(); //烧水,会自动调用注册过对象的方法
}
}
}
输出为:
Alarm:China Xian - RealFire 001:
Alarm: 嘀嘀嘀,水已经 96 度了:
Alarm:China Xian - RealFire 001:
Alarm: 嘀嘀嘀,水已经 96 度了:
Alarm:China Xian - RealFire 001:
Alarm: 嘀嘀嘀,水已经 96 度了:
Display:China Xian - RealFire 001:
Display:水快烧开了,当前温度:96度。


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