摘要: #version 330 core out vec4 FragColor; float near = 0.1; float far = 100.0; float LinearizeDepth(float depth) { float z = depth * 2.0 - 1.0; // back to NDC return (2.0 * near * far) / (... 阅读全文
posted @ 2019-08-05 14:55 酷熊 阅读(472) 评论(0) 推荐(0)