2011年11月15日

OpenGL ES multithreading and EAGLSharegroup

摘要: http://developer.apple.com/library/ios/#qa/qa1612/_index.htmlTechnical Q&A QA1612OpenGL ES multithreading and EAGLSharegroupQ: In my multithreading OpenGL ES application, I load textures (or vertices) on a secondary thread then draw them onto screen on the main thread. Occasionally I see blank i 阅读全文

posted @ 2011-11-15 17:36 cokecoffe 阅读(1164) 评论(0) 推荐(0) 编辑

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