摘要:
<1>效果图 <2>源码 Shader "UI/UI2"{ Properties { [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} _Noise("_Noise Texture", 2D) = "white" {} _Co 阅读全文
posted @ 2017-08-21 21:07
tianjiuwan
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