c++ const and pointer 常量和指针

 

That's the million-dollar question for many C/C++ developers! It's definitely tricky at first. Here are some effective strategies to help you memorize and quickly recognize these const pointer declarations:

1. The "Right-to-Left" Rule (The Most Popular and Reliable)

This is by far the most widely taught and effective method.

  • How it works: Read the declaration starting from the variable name and moving to the left. When you hit a const, it applies to whatever is immediately to its left.

  • Example 1: const int* p1;

    • p1: p1 is a variable.
    • *: p1 is a pointer.
    • int: It points to an int.
    • const: The int it points to is const.
    • Result: p1 is a pointer to a const int. (You can change p1 to point to a different int, but you can't change the value of the int it points to through p1.)
  • Example 2: int const* p2;

    • p2: p2 is a variable.
    • *: p2 is a pointer.
    • const int: It points to a const int. (The const applies to the int.)
    • Result: p2 is a pointer to a const int. (Same as const int*.)
  • Example 3: int* const p3;

    • p3: p3 is a variable.
    • const: p3 itself is const.
    • *: p3 is a pointer.
    • int: It points to an int.
    • Result: p3 is a const pointer to an int. (You cannot change what p3 points to, but you can change the value of the int it points to.)

2. The "Const-ness" is to the Left Rule

This is a simplified version of the right-to-left rule, focusing on where the const applies.

  • If const is to the left of the *: The data pointed to is constant.
    • const int* p; (Data is const)
    • int const* p; (Data is const)
  • If const is to the right of the *: The pointer itself is constant.
    • int* const p; (Pointer is const)

3. The "Analogy" Method (as used in the previous explanation)

Relating it to real-world scenarios can make it click.

  • Pointer to const data (const int* p or int const* p):
    • "I have a sign, and it points to a house. I can move my sign to point to another house, but I am not allowed to touch the house it's currently pointing to (no repainting, no remodeling)."
  • const pointer to data (int* const p):
    • "I have a sign, and it's stuck in the ground pointing to one specific house. I can never move this sign to point to a different house. However, since it's my sign and my house, I can repaint or remodel the house it points to."

4. Practice, Practice, Practice!

This is crucial. The more you write and read these declarations, the more intuitive they will become.

  • Code examples: Write small snippets of code for each type of declaration and try to perform operations that should work and operations that should fail (and see the compiler errors). This hands-on experience solidifies your understanding.
  • Quiz yourself: Create flashcards or just mentally challenge yourself when you see a declaration. "Okay, char* const name;... const is after the *, so the pointer itself is constant. I can't reassign name, but I can change *name."
  • Look at existing code: When reading open-source projects or tutorials, pay attention to how const is used with pointers.

5. Remember the "Special Case" of const char* for String Literals

This is a very common use case and can help reinforce the concept.

  • When you write const char* message = "Hello";, "Hello" is a string literal, which is stored in read-only memory. Therefore, message must be a pointer to a constant character. You can't modify the characters in "Hello" through message. You can make message point to a different string literal.

By consistently applying the right-to-left rule and practicing with examples, you'll find that these const pointer declarations become much less intimidating over time.

 

 

要记住并识别这些 const 指针声明,确实是许多 C/C++ 开发者都会遇到的难题。不过,有一些非常有效的方法可以帮助你掌握它们:


1. 从右到左规则 (最常用且可靠的方法)

这是最广泛教学且最有效的方法。

  • 工作原理: 从变量名开始,向左阅读声明。当你遇到 const 时,它适用于紧挨着它左边的内容。

  • 示例 1: const int* p1;

    • p1: p1 是一个变量。
    • *: p1 是一个指针。
    • int: 它指向一个 int
    • const: 它所指向的 intconst 的。
    • 结果: p1 是一个指向常量整数的指针。(你可以改变 p1 指向另一个整数,但不能通过 p1 改变它所指向的整数的值。)
  • 示例 2: int const* p2;

    • p2: p2 是一个变量。
    • *: p2 是一个指针。
    • const int: 它指向一个常量整数。(这里的 const 适用于 int。)
    • 结果: p2 是一个指向常量整数的指针。(与 const int* 相同。)
  • 示例 3: int* const p3;

    • p3: p3 是一个变量。
    • const: p3 本身const 的。
    • *: p3 是一个指针。
    • int: 它指向一个 int
    • 结果: p3 是一个指向整数的常量指针。(你不能改变 p3 指向哪里,但可以改变它所指向的整数的值。)

2. "Const 作用于左侧" 规则

这是从右到左规则的一个简化版本,侧重于 const 的作用对象。

  • 如果 const* 的左侧: 所指向的数据是常量。
    • const int* p; (数据是常量)
    • int const* p; (数据是常量)
  • 如果 const* 的右侧: 指针本身是常量。
    • int* const p; (指针是常量)

3. "类比" 法 (如之前的解释中所用)

将它与现实世界的场景联系起来,可以帮助你理解。

  • 指向常量数据的指针 (const int* pint const* p):
    • "我有一个指示牌,它指向一所房子。我可以移动我的指示牌去指向另一所房子,但我不允许触碰它当前指向的房子(不能重新粉刷,不能改造)。"
  • 指向数据的常量指针 (int* const p):
    • "我有一个指示牌,它牢牢地固定在地上,始终指向同一所房子。我永远不能移动这个指示牌去指向另一所房子。然而,既然它是我的指示牌和我的房子,我可以重新粉刷或改造它所指向的房子。"

4. 实践,实践,再实践!

这一点至关重要。你写和读这些声明越多,它们就会变得越直观。

  • 代码示例: 为每种类型的声明编写小段代码,尝试执行应该成功和应该失败的操作(并查看编译器错误)。这种亲身体验会巩固你的理解。
  • 自我测验: 制作抽认卡,或者当你看到一个声明时,在脑海中挑战自己。"好的,char* const name;... const* 之后,所以指针本身是常量。我不能重新赋值 name,但我可以改变 *name。"
  • 查看现有代码: 阅读开源项目或教程时,注意 const 如何与指针一起使用。

5. 记住字符串字面量的 "特殊情况" const char*

这是一个非常常见的用例,有助于巩固概念。

  • 当你写 const char* message = "Hello"; 时,"Hello" 是一个字符串字面量,它存储在只读内存中。因此,message 必须是一个指向常量字符的指针。你不能通过 message 修改 "Hello" 中的字符。你可以使 message 指向另一个字符串字面量。

通过始终应用从右到左规则并结合实践示例,你会发现这些 const 指针声明会随着时间的推移变得不那么令人生畏。

 

 

 

posted @ 2025-06-10 16:30  ChuckLu  阅读(11)  评论(0)    收藏  举报