stl:空间配置器的标准接口


根据STL的规范,以下是allocator的必要接口:
allocator::value_type
allocator::pointer
allocator::const_pointer
allocator::reference
allocator::const_reference
allocator::size_type
allocator::difference_type
allocator::rebind
一个嵌套的(nested)class template。class rebind<U>拥有唯一成员other,那是一个typedef,代表allocator<U>
allocator::allocator()
 default constructor
allocator::allocator(const allocator&)
copy constructor
template <class U> allocator::allocator(const allocator<U>&)

泛化的copy construtor
allocator::~allocator()
destructor
pointer allocator::address(reference x)const
返回某个const 对象的地址。算式a.address(x)等同于&x
const_pointer allocator::allocate(size_type n,const void* = 0)
 配置空间,足以存储n个T对象。第二个参数是个提示。实现上可能会利用它来增进区域性(locality),或完全忽略之
void allocator::deallocate(pointer p,size_type n)
归还先前配置的空间
size_type allocator::max_size()const
返回可成功配置的最大量
void allocator::construct(pointer p,const T& x)
 等同于new((void*) p)T(x)
void allocator::destroy(pointer p)
等同于p->~T()
摘自:侯捷《STL源码剖析》
备注:allocator::rebind的解释,可在我的另一篇《stl allocator::rebind》中找到。

posted @ 2010-08-19 09:14  独酌逸醉  阅读(460)  评论(0编辑  收藏  举报