js实现魂斗罗版的棍子英雄小游戏ContraHero

一直想用canvas写一个魂斗罗游戏,但是发现自己水平和学习能力差太多,收集好素材之后发现一个棍子英雄的小游戏挺火,就产生了写本文这个游戏的想法。直接上demo,建议在chrome下:点我。

简单说下写这个小游戏遇到的2个坑爹问题:

1.之前下的素材music.mp3这个文件,其实是3段音频。最后几秒是魂斗罗结束时的音乐,我想在结束的时候直接从调用最后几秒的音频。查了一下audio,很容易找到了audio的currentTime这个属性可以设置音频的播放位置。但是我本地测试的过程中,这个属性是一直不起作用的。后来百度(百度根本不好用),谷歌了半天才在stackoverflow上找到了一段描述,大概的意思就是需要一个sever环境,然后把测试环境放到了服务器环境就可以正常使用currentTime这个属性设置音频的播放起始位置了,一个大坑。

2.第二个大坑平时写transition的时候习惯的将transition-property写为all。比如transition:all 0s ease 0s;。在这个游戏中,当鼠标松开的时候棍子应该是以100% 100%的位置为远点进行旋转的。由于我写的是all,所以transfor-origin也产生了一个从默认的50% 50%到100% 100%的一个过渡过程,反应在页面上就是棍子开始明显转动的远点不是100% 100%的位置,但是动画完成到100%的时候原点是正确的。

 剩下的就是逻辑实现,本来是想做到自适应和重置游戏的,最后多少都有点不足,重置游戏直接用刷新页面的暴力方式来解决了。页面有很多bug,不行就刷一次,哈哈。

直接上代码:

html部分:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title>Child'sPlay</title>
    <link href="style/style.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div class="main" id="main">
    <div id="score">当前得分<i class="current">0</i>分;最高得分<i class="top">0</i></div>
    <div class="bg">
        <div class="move" id="move">
            <div class="game-box" id="game_box">
                <div class="contra" id="contra"></div>
                <div class="item" style="left: 0;">
                    <div class="land"><div class="stick" id="stick"></div> </div>
                </div>
            </div>
        </div>
    </div>
</div>
<div class="loading">
    <progress id="progress" value="0" max="8"></progress>
    <h3>游戏方法:按住鼠标让棍子变长,使其放下的时候正好落入下一块陆地时放开鼠标。</h3>
</div>
<div class="begin">
    <h3><i></i><i></i><i></i><i></i><i>J</i><i></i><i></i><i></i><i></i></h3>
</div>
<audio id="audio">
    <source src="audio/start.mp3" type="audio/mpeg"/>
</audio>
<audio id="audio2">
    <source src="audio/music.mp3" type="audio/mpeg"/>
</audio>
<audio id="audio3">
    <source src="audio/Game_Over.mp3" type="audio/mpeg"/>
</audio>
<script src="js/jquery-1.11.1.min.js"></script>
<script src="js/contra.js"></script>
<script src="js/source.js"></script>
<script src="js/record.js"></script>
</body>
</html>

css代码:

*{ margin: 0; padding: 0;}
body{ overflow: hidden;}
.loading{ position: absolute; left: 0; top: 0; right: 0; bottom: 0; z-index: 2; background: #000;}
#progress{ width: 100%; height: 200px;border: 1px solid #0064B4;background-color:#e6e6e6;}
progress::-webkit-progress-bar { background: #e6e6e6; }
progress::-webkit-progress-value  { background: #0064B4; }
.loading h3{ text-align: center; color: #fff;}

.begin{ position: absolute; width: 100%; background: url("img/begin.jpg") 0 0 no-repeat; z-index: 3;}
.begin h3{ display: none; position: absolute; left: 0; top: 20px; width: 100%; text-align: center; color: #fff;}
.begin h3 i{
    -webkit-animation: slide_letters 1.8s linear 1s infinite;
    -moz-animation: slide_letters 1.8s linear 1s infinite;
    -ms-animation: slide_letters 1.8s linear 1s infinite;
    animation: slide_letters 1.8s linear 1s infinite}
.main{ position: absolute; left: 0; top: 0; right: 0; bottom: 0; overflow: hidden;}
#score{ position: absolute; left: 0; top: 50px; width: 100%; text-align: center; color: #fff;}
#score i{ color: red;}
.main .bg{ background: url("img/bg.png") 0 0 repeat-x;}
.land{ position: relative; float: left; background: url("img/land.png") 0 0 no-repeat; background-size: 100% 100%;}
.move{ position: relative; left: 0;}
.game-box{ position: fixed; bottom: 5%; width: 99999px;}
.game-box .item{ position: absolute; top: 0;}
#audio{ display: none; position: fixed; right: 20px; top: 20px;}
.contra{ background: url("img/contra.png"); width: 97px; height: 109px; position: absolute; left: 0; bottom: 65%; z-index: 9;}
.stick{ position: absolute; right: 0; bottom: 65%; width: 2px; background: gold; z-index: 99;}
.rolling{ transition: transform 1s ease-in 0s;transform-origin:center bottom; -webkit-transform-origin:center bottom; -webkit-transform: rotate(90deg); transform: rotate(90deg); }

.run{ width: 87px; height: 110px; background: url("img/run.png") 0px center no-repeat; overflow: hidden;-webkit-animation:run 1s steps(8) infinite;animation:run 1s steps(8) infinite;}

@-webkit-keyframes run{
    100%{background-position: -696px 0px;}
}
@keyframes run{
    100%{background-position: -696px 0px;}
}

.begin h3 i:nth-child(1) {
    -webkit-animation-delay: 0.2s;
    -moz-animation-delay: 0.2s;
    -ms-animation-delay: 0.2s;
    animation-delay: 0.2s;
}

.begin h3 i:nth-child(2) {
    -webkit-animation-delay: 0.4s;
    -moz-animation-delay: 0.4s;
    -ms-animation-delay: 0.4s;
    animation-delay: 0.4s;
}

.begin h3 i:nth-child(3) {
    -webkit-animation-delay: 0.6s;
    -moz-animation-delay: 0.6s;
    -ms-animation-delay: 0.6s;
    animation-delay: 0.6s;
}
.begin h3 i:nth-child(4) {
    -webkit-animation-delay: 0.8s;
    -moz-animation-delay: 0.8s;
    -ms-animation-delay: 0.8s;
    animation-delay: 0.8s;
}
.begin h3 i:nth-child(5) {
    -webkit-animation-delay: 1s;
    -moz-animation-delay: 1s;
    -ms-animation-delay: 1s;
    animation-delay: 1s;
}
.begin h3 i:nth-child(6) {
    -webkit-animation-delay: 1.2s;
    -moz-animation-delay: 1.2s;
    -ms-animation-delay: 1.2s;
    animation-delay: 1.2s;
}
.begin h3 i:nth-child(7) {
    -webkit-animation-delay: 1.4s;
    -moz-animation-delay: 1.4s;
    -ms-animation-delay: 1.4s;
    animation-delay: 1.4s;
}
.begin h3 i:nth-child(8) {
    -webkit-animation-delay: 1.6s;
    -moz-animation-delay: 1.6s;
    -ms-animation-delay: 1.6s;
    animation-delay: 1.6s;
}
.begin h3 i:nth-child(9) {
    -webkit-animation-delay: 1.8s;
    -moz-animation-delay: 1.8s;
    -ms-animation-delay: 1.8s;
    animation-delay: 1.8s;
}
@-webkit-keyframes slide_letters {
    0%,50% { color: #fff; }
    25% { color: red;}
}
@-moz-keyframes slide_letters {
    0%,50% { color: #fff; }
    25% { color: red;}
}

@-ms-keyframes slide_letters {
    0%,50% { color: #fff; }
    25% { color: red;}
}
@keyframes slide_letters {
    0%,50% { color: #fff; }
    25% { color: red;}
}

 进度条加载source.js

var gameSource = {
    "bg":"style/img/bg.png",
    "contra":"style/img/contra.png",
    "land":"style/img/land.png",
    "run":"style/img/run.png",
    "begin":"style/img/begin.jpg"
};

var loadNum = 0;

function loading(){
    for(i in gameSource){
        var obj = new Image();
        obj.src = gameSource[i];
        //console.log(gameSource[i])
        obj.onload = function(){
            console.log(this.src+"   completed");
            //gameSource.splice(i,1);
            loadNum++;
            $("#progress").attr({"value":loadNum});
        };
    }
}
loading()

var matchState = [1,1,1];
function checkState(){
    var audioReadyState = [$("#audio")[0].readyState,$("#audio2")[0].readyState,$("#audio3")[0].readyState];
    if(loadNum==8){
        $("#progress").attr({"value":loadNum});
        clearInterval(checkStateTimer);
        contraHero.begin();
        $("#audio")[0].play();
    }

    for(var i=0; i<audioReadyState.length;i++){
        if(audioReadyState[i]==4 && matchState[i]){
            matchState[i] = 0;
            console.log("test",i,audioReadyState,matchState)
            loadNum++;
            console.log(audioReadyState);
        }
    }
}
var checkStateTimer = setInterval(checkState,1000);

//var a = [];
//alert(~a); // -1
//alert(+a); // 0
//alert(++a); // 1
//alert(!a); // false

 localStorage保存得分记录

if(localStorage.TopScore){
    $("#score .top").html(localStorage.TopScore);
}
function writeTopScore(score){
    if(!localStorage.TopScore || score > localStorage.TopScore){
        localStorage.TopScore = score;
        $("#score .top").html(localStorage.TopScore);
    }
}

 contraHero主体逻辑代码

var contraHero = {
    canPlay : false,
    isOn:false,//标记按住鼠标
    dom : {
        contra : $("#contra"),
        stick : $("#stick"),
        main : $("#main"),
        bg : $(".bg"),
        move : $("#move"),
        gameBox : $("#game_box"),
        audio : $("#audio"),
        audio2 : $("#audio2"),
        item : $("#game_box .item")
    },
    data : {
        landWidth : 0, //适配后一个陆地的宽度
        landHeight :0 , //适配后一个陆地的高度
        stickHeight:0, //棍子长度
        stickLong : "", //棍子边长定时器
        currentItem : 0, //魂斗罗当前所在的item索引
        itemPosition : [[0,1]]  //每片陆地的left值和对应的陆地数
    },
    init : function(){
        this.initEvent();
        this.initUnit();
        this.makeNextLand();
        this.mainTitle();
    },
    //getLastPositionLeft : function(){
    //    var n = contraHero.data.itemPosition.length-1;
    //    return contraHero.data.itemPosition[n][0] + contraHero.data.itemPosition[n][1]*contraHero.data.landWidth;
    //},
    makeNextLand : function(){
        var left = parseInt(Math.random()*500) + contraHero.data.itemPosition[contraHero.data.itemPosition.length-1][1] * contraHero.data.landWidth
                + contraHero.data.itemPosition[contraHero.data.itemPosition.length-1][0];

        console.log(contraHero.data.itemPosition[contraHero.data.itemPosition.length-1][1] * contraHero.data.landWidth,contraHero.data.itemPosition[contraHero.data.itemPosition.length-1][0],left,"left")
        var landNo = parseInt(Math.random()*3)+1;
        contraHero.data.itemPosition.push([left,landNo]);
        var str = '';
        for(var i=0;i<contraHero.data.itemPosition[contraHero.data.itemPosition.length-1][1];i++){
            str +='<div class="land" style="width:'+contraHero.data.landWidth+'px;height:'+contraHero.data.landHeight+'px;">'+'</div>';
        };
        str ='<div class="item" style="left:'+contraHero.data.itemPosition[contraHero.data.itemPosition.length-1][0]+'px;height:'+contraHero.data.landHeight+'px;">'+str+'</div>';
        contraHero.dom.gameBox.append(str);
    },
    increase : function(){
        if(contraHero.isOn){
            contraHero.data.stickLong = setInterval(function(){
                contraHero.data.stickHeight +=3;
                $("#stick").css({"height":contraHero.data.stickHeight+"px"})
            },20)
        }
    },
    initEvent : function(){
        $(window).mousedown(function(){
            contraHero.isOn = true;
            contraHero.data.stickHeight = 0;
            contraHero.increase()
        });
        $(window).mouseup(function(){
            contraHero.isOn = false;
            contraHero.data.stickHeight = $("#stick").height();
            clearInterval(contraHero.data.stickLong);
            contraHero.putDownStick();
        });
        $(window).resize(function(){
            contraHero.initEvent();
            contraHero.initUnit();
        });
    },
    initUnit : function(){
        var screenHeight = contraHero.dom.main.height();
        var ratio = screenHeight/489;
        var bgSizeWidth = parseInt(1284*ratio);
        contraHero.data.landWidth = parseInt(34*ratio);
        contraHero.data.landHeight = parseInt(122*ratio);
        var gameBoxHeight = contraHero.dom.gameBox.height();
        contraHero.dom.bg.css({"background-size":bgSizeWidth+"px "+screenHeight+"px","height":screenHeight+"px"});
        $(".land").css({"width":contraHero.data.landWidth+"px","height":contraHero.data.landHeight+"px"});
        contraHero.dom.gameBox.css({"height":contraHero.data.landHeight+"px"});
        $(".begin").css({"background-size":"100% "+screenHeight+"px","height":screenHeight+"px","left":"100%"});
        contraHero.begin();
    },
    check : function(){
        var min = contraHero.data.itemPosition[contraHero.data.currentItem+1][0] - contraHero.data.itemPosition[contraHero.data.currentItem][0]
                - contraHero.data.itemPosition[contraHero.data.currentItem][1] * contraHero.data.landWidth;
        var max = min + contraHero.data.itemPosition[contraHero.data.currentItem+1][1] * contraHero.data.landWidth;
        console.log(contraHero.data.currentItem,min,max,contraHero.data.stickHeight)
        if(contraHero.data.stickHeight >=min && contraHero.data.stickHeight <= max){
            return true;
        }else{
            return false;
        }
    },
    begin: function () {
        $(".begin").css({"background-size":"100% "+screen.height+"px","height":screen.height+"px","left":"100%"});
        $(".begin").animate({"left":"0"},6400,function(){
            $(".loading").remove();
            $(".begin h3").show();
            $(document).on("keyup",function(e){
                e = e || window.e;
                if(e.keyCode==74){
                    console.log("testet")
                    $(".begin").remove();
                    contraHero.init();
                    console.log("j")
                    $(document).off("keyup");
                }
            })
        });
    },
    moveScreen : function(n){
        var distance = -contraHero.data.itemPosition[n][0]
        contraHero.dom.move.animate({"left":distance+"px"});
        contraHero.dom.bg.animate({backgroundPositionX:distance});
    },
    mainTitle:function(){
        contraHero.dom.audio2[0].play();
        contraHero.loopMainTitleTimer = setInterval(this.checkMainTitle,1000);
    },
    checkMainTitle:function(){
        var curTime = contraHero.dom.audio2[0].currentTime;
        contraHero.dom.audio2[0].play();
        if(curTime-64>=0){
            contraHero.dom.audio2[0].load();
        };
    },
    overMusic :function(){
        //contraHero.dom.audio2[0].pause();
        //contraHero.dom.audio2[0].currentTime = 140;
        //contraHero.dom.audio2[0].play();
        $("#audio3")[0].play();
    },
    putDownStick : function(){
        $("#stick").addClass("rolling");
        setTimeout(this.run,1000);
    },
    contraFixPosition : function(){
        contraHero.dom.contra.animate({"left":contraHero.data.itemPosition[contraHero.data.currentItem][0] + contraHero.data.itemPosition[contraHero.data.currentItem][1] * contraHero.data.landWidth -70 +"px"});
        console.log(contraHero.data.itemPosition[contraHero.data.currentItem][0],contraHero.data.itemPosition[contraHero.data.currentItem][1],"fix")
    },
    run : function(){
        contraHero.dom.contra.addClass("run");
        console.log(parseInt(contraHero.dom.contra.css("left")),contraHero.data.stickHeight,"wtf")
        contraHero.dom.contra.animate({"left":parseInt(contraHero.dom.contra.css("left"))+contraHero.data.stickHeight+"px"},5*contraHero.data.stickHeight,function(){
            if(contraHero.check()){
                contraHero.data.currentItem++;
                $("#score .current").html(contraHero.data.currentItem);
                writeTopScore(contraHero.data.currentItem);
                contraHero.contraFixPosition();
                contraHero.moveScreen(contraHero.data.currentItem);
                $("#stick").remove();
                contraHero.dom.contra.removeClass("run");
                contraHero.makeNextLand();
                contraHero.dom.gameBox.find(".item").eq(contraHero.data.currentItem).find(".land:last").html('<div class="stick" id="stick"></div>');
            }else{
                //contraHero.dom.contra.removeClass("run");
                //
                //contraHero.reset();
                //contraHero.init();
                contraHero.killMusic();
                contraHero.overMusic();
                $("#stick").css({"transform":"rotate(180deg)"});
                $("#contra").animate({"top":"1000px"},7000,function(){
                    location.reload();
                });

            }

        })
    },
    killMusic:function(){
        $("#audio")[0].pause();
        $("#audio2")[0].pause();
        $("#audio3")[0].pause();
        clearInterval(contraHero.loopMainTitleTimer);
    },
    reset : function(){
        contraHero.dom.contra.siblings(".item:gt(0)").remove();
        $("#stick").removeClass("rolling").removeAttr("style");
        contraHero.dom.contra.removeAttr("style");
        contraHero.dom.bg.css({"background-position-x":"0"});
        contraHero.dom.move.removeAttr("style");
        contraHero.data.stickHeight = 0;
        contraHero.data.itemPosition = [[0,1]];

    }
}

 

最后附上下载包,渣代码,见笑。ContraHero

posted @ 2014-12-25 15:42  Tony_M  阅读(2029)  评论(0编辑  收藏  举报