11 2015 档案

摘要:using UnityEngine;using System.Collections;using System.IO;using System.Runtime.Serialization.Formatters.Binary;// A test object that needs to be seri... 阅读全文
posted @ 2015-11-10 12:45 被遗失De跳刀 阅读(1036) 评论(0) 推荐(0)
摘要:学习unity的surface shader中,先从角色的渲染搞起。dota2的模型资源在http://www.dota2.com/workshop/requirements 可以下载到里面直接就有fbx的资源,还有材质的贴图。直接导入unity工程就可以搞。dota2的模型有四张贴图,先从简单的d... 阅读全文
posted @ 2015-11-05 18:02 被遗失De跳刀 阅读(1345) 评论(0) 推荐(0)