摘要:
var camera, scene, renderer;var windowHalfX = window.innerWidth / 2;var windowHalfY = window.innerHeight / 2;camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 10000 );camera.position.z = 1000;四个属性分别是,摄像机的视锥角度,视口的长宽比,摄像机的近切面(Front Clipping Plane)和远切面(Back Clipping 阅读全文
posted @ 2014-03-30 00:16
洪小瑶
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