C#通讯编程

http://topic.csdn.net/u/20080623/08/4bbd2475-45f1-42e3-a613-16b094759ade.html?75578

Socket通讯:

C# code

public class XmlSocket { //异步socket诊听 // Incoming data from client.从客户端传来的数据 public static string data = null; // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。 public static ManualResetEvent allDone = new ManualResetEvent(false); //static void Main(string[] args) //{ // StartListening(); //} public static void StartListening() { // Data buffer for incoming data. 传入数据缓冲 byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. 建立本地端口 // The DNS name of the computer // running the listener is "host.contoso.com". IPAddress ipAddress; String ipString = ConfigurationManager.AppSettings.Get("SocketIP"); if (ipString==null || ipString ==String.Empty) { IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[0]; } else { ipAddress = IPAddress.Parse(ipString); } int port; String portString = ConfigurationManager.AppSettings.Get("SocketPort"); if (portString==null || portString==String.Empty) { port = 11001; } else { port = int.Parse(portString); } IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据 try { listener.Bind(localEndPoint); listener.Listen(100); while (true) { // Set the event to nonsignaled state.设置无信号状态的事件 allDone.Reset(); // Start an asynchronous socket to listen for connections.重新 启动异步连接 listener.BeginAccept(new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing.等待连接创建后继续 allDone.WaitOne(); } } catch (Exception e) { // } } public static void AcceptCallback(IAsyncResult ar) { try { // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号, //让它继续处理并建立与客户端的连接 allDone.Set(); // Get the socket that handles the client request.获取客户端请求句柄 Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } catch (Exception e) { // } } /// <summary> /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。 /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。 /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。 /// </summary> /// <param name="ar">IAsyncResult 委托</param> public static void ReadCallback(IAsyncResult ar) { try { String content = String.Empty; // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket;//处理的句柄 // Read data from the client socket. 读出 int bytesRead = handler.EndReceive(ar); if (bytesRead > 0) { //业务代码 string result = DoSomeThing(...); String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8, '0'); log.writeLine(len); Send(len + result, handler); } } catch (Exception e) { // } } private static void Send(String data, Socket handler) { try { // Convert the string data to byte data using UTF8 encoding. byte[] byteData = Encoding.UTF8.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler); } catch (Exception e) { // } } /// <summary> /// 发送 /// </summary> /// <param name="ar"></param> private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device.向远端发送数据 int bytesSent = handler.EndSend(ar); StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e) { // } } public static void StopListening() { allDone.Close(); log.close(); } /// <summary> /// 具体处理业务的方法 /// </summary> /// <returns></returns> private static string DoSomething(int i) { //具体业务代码,返回需要返回的字符串信息 } /// <summary> /// 写日志方法 /// </summary> /// <param name="strLog">写入内容</param> public static void WriteLog(string strLog) { //写入日志代码 } }

    /// 线程执行体,转发消息 
        /// </summary> 
        /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param> 
        private void ThreadFunc(object obj) 
        { 
            //通过转发表得到当前用户套接字 
            Socket clientSkt = _transmit_tb[obj] as Socket; 
          //主循环 
            while (true) 
            { 
                try 
                { //接受第一个数据包。 
                    //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, 
                    //这里的实现不够优雅,但不失为此简单模型的一个解决之道。 
                    byte[] packetBuff = new byte[_maxPacket]; 
                    clientSkt.Receive(packetBuff); 
                    string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('\0'); 
                    //如果是发给不在线好友的信息 
                    if (_str.StartsWith("cmd::FriendMessage")) 
                    { 
                        string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim(); 
                        string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20); 
                        SaveMessage(obj as string, UserName, MessageS); 
                        continue; 
                    } 
                    //如果是离线请求 
                    if (_str.StartsWith("cmd::RequestLogout")) 
                    { 
                        _transmit_tb.Remove(obj); 
                        UpdateFriendList((string)obj, false, ""); 
                      //  string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count); 
                      //  Console.WriteLine(svrlog); 
                        //向所有客户机发送系统消息 
                      
                        //foreach (DictionaryEntry de in _transmit_tb) 
                        //{ 
                        //    string _clientName = de.Key as string; 
                        //    Socket _clientSkt = de.Value as Socket; 
                        //    _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); 
                        //} 
                        Thread.CurrentThread.Abort(); 
                    } 
                    //如果是请求好友列表 
                    if (_str.StartsWith("cmd::RequestFriendList")) 
                    { 
                        SerializeFriendList(obj, clientSkt);                      
                        // 将该用户不在线时的信息发送给用户 
                        DataTable TabMessage = ReadMessage(obj as string); 
                        if (TabMessage != null) 
                        { 
                            foreach (DataRow myrow in TabMessage.Rows) 
                            { 
                                if (myrow["SendUserName"].ToString() == "System::Message") 
                                { 
                                    clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString())); 
                                } 
                                else 
                                { 
                                    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString())); 
                                } 
                            } 
                        } //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue; 
                    } 
                    ////如果是请求好友列表 
                    //if (_str.StartsWith("cmd::RequestOnLineList")) 
                    //{ 
                    //    byte[] onlineBuff = SerializeOnlineList(); 
                    //    //先发送响应信号,用户客户机的判断 
                    //    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); 
                    //    clientSkt.Send(onlineBuff); 
                    //    //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                    //    continue; 
                    //} //查找用户 
                    if (_str.StartsWith("Find::FindFriend")) 
                    { 
                        DataTable TabFind = TabUser.Clone(); 
                        DataRow [] FindRow =null  ; 
                        string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length); 
                        if (UserName.Equals("Find::WhoOnLine")) 
                        { //看谁在线 
                            FindRow = TabUser.Select(" ZX = 1"); 
                        } 
                     else//精确查找 
                        { 
                            FindRow = TabUser.Select("UserName = '" + UserName + "'"); 
                        } 
                        foreach (DataRow myrow in FindRow) 
                        { 
                            TabFind.ImportRow(myrow); 
                        } 
              
                        clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend")); 
                        IFormatter format = new BinaryFormatter(); 
                        MemoryStream stream = new MemoryStream(); 
                        format.Serialize(stream, TabFind); 
                        stream.Position = 0; 
                        byte[] ret = new byte[_maxPacket]; 
                        int count = 0; 
                        count = stream.Read(ret, 0, _maxPacket); 
                        while (count >0) 
                        { 
                            clientSkt.Send(ret); 
                          count =  stream.Read(ret, 0, _maxPacket); 
                        } 
                        clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd"));  
                        stream.Close(); 
                        TabFind = null; 
                        FindRow = null; //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue; 
                    } //请求添加好友 
                    if (_str.StartsWith("Find::AddFriendAsk")) 
                    { 
                        string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length); 
                        //通过转发表查找接收方的套接字 
                        if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName)) 
                        { 
                            Socket receiverSkt = _transmit_tb[UserName] as Socket; 
                            receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string)); 
                        } 
                        //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue; 
                    } 
                    //回复答应添加好友 
                    if (_str.StartsWith("Find::AddFriendYes")) 
                    { 
                        string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length); 
                      //// 保存数据 
                        DataTable TabmyFriend = new DataTable() ; 
                        //保存该用户 
                        TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" +  obj as string + ".xml"); 
                        DataRow newRow = TabmyFriend.NewRow(); 
                        newRow["UserName"] = UserName; 
                        TabmyFriend.Rows.Add(newRow); 
                        TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + obj as string + ".xml", XmlWriteMode.WriteSchema, false); 
                        //保存其好友 
                        TabmyFriend = new DataTable(); 
                        TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + UserName + ".xml"); 
                        DataRow newRow1 = TabmyFriend.NewRow(); 
                        newRow1["UserName"] = obj as string; 
                        TabmyFriend.Rows.Add(newRow1); 
                        TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + UserName + ".xml", XmlWriteMode.WriteSchema, false); 
                        TabmyFriend = null; 
                        SerializeFriendList(obj, clientSkt);

posted on 2010-08-30 14:52  风雨者2  阅读(480)  评论(0编辑  收藏  举报

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