ozone chromium headless
Ozone Overview
Ozone is a platform abstraction layer beneath the Aura window system that is used for low level input and graphics. Once complete, the abstraction will support underlying systems ranging from embedded SoC targets to new X11-alternative window systems on Linux such as Wayland or Mir to bring up Aura Chromium by providing an implementation of the platform interface.
Guiding Principles
Our goal is to enable chromium to be used in a wide variety of projects by making porting to new platforms easy. To support this goal, ozone follows the following principles:
- Interfaces, not ifdefs. Differences between platforms are handled by calling a platform-supplied object through an interface instead of using conditional compilation. Platform internals remain encapsulated, and the public interface acts as a firewall between the platform-neutral upper layers (aura, blink, content, etc) and the platform-specific lower layers. The platform layer is relatively centralized to minimize the number of places ports need to add code.
- Flexible interfaces. The platform interfaces should encapsulate just what chrome needs from the platform, with minimal constraints on the platform's implementation as well as minimal constraints on usage from upper layers. An overly prescriptive interface is less useful for porting because fewer ports will be able to use it unmodified. Another way of stating is that the platform layer should provide mechanism, not policy.
- Runtime binding of platforms. Avoiding conditional compilation in the upper layers allows us to build multiple platforms into one binary and bind them at runtime. We allow this and provide a command-line flag to select a platform (
--ozone-platform) if multiple are enabled. Each platform has a unique build define (e.g.ozone_platform_foo) that can be turned on or off independently. - Easy out-of-tree platforms. Most ports begin as forks. Some of them later merge their code upstream, others will have an extended life out of tree. This is OK, and we should make this process easy to encourage ports, and to encourage frequent gardening of chromium changes into the downstream project. If gardening an out-of-tree port is hard, then those projects will simply ship outdated and potentially insecure chromium-derived code to users. One way we support these projects is by providing a way to inject additional platforms into the build by only patching one
ozone_extra.gnifile.
Ozone Platform Interface
Ozone moves platform-specific code behind the following interfaces:
PlatformWindowrepresents a window in the windowing system underlying chrome. Interaction with the windowing system (resize, maximize, close, etc) as well as dispatch of input events happens via this interface. Under aura, aPlatformWindowcorresponds to aWindowTreeHost. Under mojo, it corresponds to aNativeViewport. On bare hardware, the underlying windowing system is very simple and a platform window corresponds to a physical display.SurfaceFactoryOzoneis used to create surfaces for the Chrome compositor to paint on using EGL/GLES2 or Skia.GpuPlatformSupportHostprovides the platform code access to IPC between the browser & GPU processes. Some platforms need this to provide additional services in the GPU process such as display configuration.OverlayManagerOzoneis used to manage overlays.InputControllerallows to control input devices such as keyboard, mouse or touchpad.SystemInputInjectorconverts input into events and injects them to the Ozone platform.NativeDisplayDelegateis used to support display configuration & hotplug.PlatformScreenis used to fetch screen configuration.ClipboardDelegateprovides an interface to exchange data with other applications on the host system using a system clipboard mechanism.
Ozone in Chromium
Our implementation of Ozone required changes concentrated in these areas:
- Cleaning up extensive assumptions about use of X11 throughout the tree, protecting this code behind the
USE_X11ifdef, and adding a newUSE_OZONEpath that works in a relatively platform-neutral way by delegating to the interfaces described above. - a
WindowTreeHostOzoneto send events into Aura and participate in display management on the host system, and - an Ozone-specific flavor of
GLSurfaceEGLwhich delegates allocation of accelerated surfaces and refresh syncing to the provided implementation ofSurfaceFactoryOzone.
Porting with Ozone
Users of the Ozone abstraction need to do the following, at minimum:
- Write a subclass of
PlatformWindow. This class (I'll call itPlatformWindowImpl) is responsible for window system integration. It can useMessagePumpLibeventto poll for events from file descriptors and then invokePlatformWindowDelegate::DispatchEventto dispatch each event. - Write a subclass of
SurfaceFactoryOzonethat handles allocating accelerated surfaces. I'll call thisSurfaceFactoryOzoneImpl. - Write a subclass of
CursorFactoryto manage cursors, or use theBitmapCursorFactoryOzoneimplementation if only bitmap cursors need to be supported. - Write a subclass of
OverlayManagerOzoneor just useStubOverlayManagerif your platform does not support overlays. - Write a subclass of
NativeDisplayDelegateif necessary or just useFakeDisplayDelegate, and write a subclass ofPlatformScreen, which is used by aura::ScreenOzone then. - Write a subclass of
GpuPlatformSupportHostor just useStubGpuPlatformSupportHost. - Write a subclass of
InputControlleror just useStubInputController. - Write a subclass of
SystemInputInjectorif necessary. - Write a subclass of
OzonePlatformthat owns instances of the above subclasses and provide a static constructor function for these objects. This constructor will be called when your platform is selected and the returned objects will be used to provide implementations of all the ozone platform interfaces. If your platform does not need some of the interfaces then you can just return aStub*instance or anullptr.
Adding an Ozone Platform to the build (instructions for out-of-tree ports)
The recommended way to add your platform to the build is as follows. This walks through creating a new ozone platform called foo.
- Fork
chromium/src.git. - Add your implementation in
ui/ozone/platform/alongside internal platforms. - Patch
ui/ozone/ozone_extra.gnito add yourfooplatform.
Building with Ozone
Chrome OS - (waterfall)
To build chrome, do this from the src directory:
gn args out/OzoneChromeOS --args="use_ozone=true target_os=\"chromeos\""
ninja -C out/OzoneChromeOS chrome
Then to run for example the X11 platform:
./out/OzoneChromeOS/chrome --ozone-platform=x11
Embedded
Warning: Only some targets such as content_shell or unit tests are currently working for embedded builds.
To build content_shell, do this from the src directory:
gn args out/OzoneEmbedded --args="use_ozone=true toolkit_views=false"
ninja -C out/OzoneEmbedded content_shell
Then to run for example the headless platform:
./out/OzoneEmbedded/content_shell --ozone-platform=headless \
--ozone-dump-file=/tmp/
Linux Desktop - (waterfall)
Warning: Experimental support for Linux Desktop is available since m57 and still under development. The work is purely done in the upstream, but you can still find some Ozone/X11 patches in the the old ozone-wayland-dev branch.
To build chrome, do this from the src directory:
gn args out/OzoneLinuxDesktop --args="use_ozone=true use_system_minigbm=true use_system_libdrm=true"
ninja -C out/OzoneLinuxDesktop chrome
Then to run for example the X11 platform:
./out/OzoneLinuxDesktop/chrome --ozone-platform=x11
Or run for example the Wayland platform:
./out/OzoneLinuxDesktop/chrome --ozone-platform=wayland
GN Configuration notes
You can turn properly implemented ozone platforms on and off by setting the corresponding flags in your GN configuration. For example ozone_platform_headless=false ozone_platform_drm=false will turn off the headless and DRM (GBM) platforms. This will result in a smaller binary and faster builds. To turn ALL platforms off by default, set ozone_auto_platforms=false.
You can also specify a default platform to run by setting the ozone_platform build parameter. For example ozone_platform="x11" will make X11 the default platform when --ozone-platform is not passed to the program. If ozone_auto_platforms is true then ozone_platform is set to headless by default.
Running with Ozone
Specify the platform you want to use at runtime using the --ozone-platform flag. For example, to run content_shell with the DRM (GBM) platform:
content_shell --ozone-platform=drm
Caveats:
content_shellalways runs at 800x600 resolution.- For the DRM (GBM) platform, you may need to terminate your X server (or any other display server) prior to testing.
- During development, you may need to configure sandboxing or to disable it.
Ozone Platforms
Headless
This platform draws graphical output to a PNG image (no GPU support; software rendering only) and will not output to the screen. You can set the path of the directory where to output the images by specifying --ozone-dump-file=/path/to/output-directory on the command line:
content_shell --ozone-platform=headless \
--ozone-dump-file=/tmp/
DRM/GBM
This is Linux direct rending with acceleration via mesa GBM & linux DRM/KMS (EGL/GLES2 accelerated rendering & modesetting in GPU process) and is in production use on Chrome OS.
Note that all Chrome OS builds of Chrome will compile and attempt to use this. See Building Chromium for Chromium OS for build instructions.
Cast
This platform is used for Chromecast.
X11
This platform provides support for the X window system.
The support for X11 is being actively developed by Igalia and the chromium community and is intended to replace the current legacy X11 path.
You can try to compile and run it with the following configuration:
gn args out/OzoneX11 --args="use_ozone=true"
ninja -C out/OzoneX11 chrome
./out/OzoneX11/chrome --ozone-platform=x11
Wayland
This platform provides support for the Wayland display protocol. It was initially developed by Intel as a fork of chromium and then partially upstreamed.
Currently, the Ozone/Wayland is actively being developed by Igalia in the Chromium mainline repository with some features missing at the moment. The progress can be tracked in the issue #578890.
Below are some quick build & run instructions. It is assumed that you are launching chrome from a Wayland environment such as weston. Execute the following commands (make sure a system version of gbm and drm is used, which are required by Ozone/Wayland by design, when running on Linux platforms.):
gn args out/OzoneWayland --args="use_ozone=true use_system_minigbm=true use_system_libdrm=true use_xkbcommon=true"
ninja -C out/OzoneWayland chrome
./out/OzoneWayland/chrome --ozone-platform=wayland
Native file dialogs are currently supported through the GTK toolkit. That implies that the browser is compiled with glib and gtk enabled. Please append the following gn args to your configuration:
use_ozone=true
use_system_minigbm=true
use_system_libdrm=true
use_xkbcommon=true
use_glib=true
use_gtk=true
Feel free to discuss with us on freenode.net, #ozone-wayland channel or on ozone-dev, or on #ozone-wayland-x11 channel in chromium slack.
Caca
This platform draws graphical output to text using libcaca (no GPU support; software rendering only). In case you ever wanted to test embedded content shell on tty. It has been removed from the tree and is no longer maintained but you can build it as an out-of-tree port.
Alternatively, you can try the latest revision known to work. First, install libcaca shared library and development files. Next, move to the git revision 0e64be9cf335ee3bea7c989702c5a9a0934af037 (you will probably need to synchronize the build dependencies with gclient sync --with_branch_heads). Finally, build and run the caca platform with the following commands:
gn args out/OzoneCaca \
--args="use_ozone=true ozone_platform_caca=true use_sysroot=false ozone_auto_platforms=false toolkit_views=false"
ninja -C out/OzoneCaca content_shell
./out/OzoneCaca/content_shell
Note: traditional TTYs are not the ideal browsing experience.
Communication
There is a public mailing list: ozone-dev@chromium.org

浙公网安备 33010602011771号