螺旋矩阵,两步进阶,从暴力到o(1)
题目描述
一个 n 行 n 列的螺旋矩阵可由如下方法生成:
从矩阵的左上角(第 1 行第 1 列)出发,初始时向右移动;如果前方是未曾经过的格子,则继续前进,否则右转;重复上述操作直至经过矩阵中所有格子。根据经过顺序,在格子中依次填入 1, 2, 3, ... , n ,便构成了一个螺旋矩阵。
下图是一个 n = 4 时的螺旋矩阵。
1 | 2 |
3 | 4 |
12 | 13 | 14 | 5 |
11 | 16 | 15 | 6 |
10 | 9 | 8 | 7 |
现给出矩阵大小 n 以及 i 和 j ,请你求出该矩阵中第 i 行第 j 列的数是多少。
输入描述:
输入共一行,包含三个整数 n,i,j ,每两个整数之间用一个空格隔开,分别表示矩阵大小、待求的数所在的行号和列号。
输出描述:
输出一个整数,表示相应矩阵中第 i 行第 j 列的数。
输入
4 2 3
输出
14
备注:
对于 50% 的数据, 1 ≤ n ≤ 100 ;
对于 100% 的数据, 1 ≤ n ≤ 30,000,1 ≤ i ≤ n,1 ≤ j ≤ n
链接:https://ac.nowcoder.com/acm/problem/16502
来源:牛客网
1.暴力模拟法,o(n*2),只能通过50%的数据。
#include<iostream> using namespace std; /*********************** 1<=n<=30000无法用数组存储 ***********************/ int n,i,j; int top_bound,bottom_bound,left_bound,right_bound; int count=1; int direction=0; int main(){ cin>>n>>i>>j; int k=1,m=1; top_bound=1; bottom_bound=n+1; left_bound=0; right_bound=n+1; while(count<=n*n){ switch(direction){ case 0: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(m==right_bound){ //cout<<"reach right_bound "<<right_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; right_bound--; m--; k++; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } m++; count++; break; case 1: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(k==bottom_bound){ //cout<<"reach bottom_bound "<<bottom_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; bottom_bound--; k--; m--; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } k++; count++; break; case 2: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(m==left_bound){ //cout<<"reach left_bound "<<left_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; left_bound++; m++; k--; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } m--; count++; break; case 3: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(k==top_bound){ //cout<<"reach top_bound "<<top_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; top_bound++; k++; m++; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } k--; count++; break; } } return 0; }
2. 外圈优化法,o(n),可通过100%的数据。
1 | 2 | 3 | 4 |
12 | 13 | 14 | 5 |
11 | 16 | 15 | 6 |
10 | 9 | 8 | 7 |
假设想求得矩阵(2,3)位置上的值,可以从13-14-15-16这一内圈的开始点13作为锚点(anchor),模拟螺旋的方式计算出(2,3)的数。
13=4^2-2^2+1,即anchor= n*n-(inner_n*inner_n)+1,其中inner_n=n-2*dist,dist是内圈到外圈的距离;
anchor可以直接根据公式计算出,该算法主要的时间复杂度为模拟螺旋的时间,即数内圈的大小,o(inner_n)~o(n)
#include<iostream> using namespace std; /*************************** 1. 1 ≤ n ≤ 30000,因此无法将整个矩阵存储下来,只能输出目标结果 2. 模拟整个过程仍会超时,可将情况分为3类 (1)n==1, 输出1 (2)i,j==1|n,即该数在旋转矩阵的外围计算旋转矩阵边界上的值 (3)中间的数,根据首先计算外围数的个数,在外圈的数的基础上进行模拟 ****************************/ int n,i,j; int anchor=1,dist,anchor_pos=1; int min(int x,int y,int z,int q){ return min(min(min(x,y),z),q); } int min(int x,int y){ return x>y?y:x; } int main(){ cin>>n>>i>>j; if(n==1){ cout<<1<<endl; }else{ int left,right,top,bottom; left=j-1; right=n-j; top=i-1; bottom=n-i; //cout<<left<<" "<<right<<" "<<top<<" "<<bottom<<endl; dist=min(left,right,top,bottom); anchor_pos=dist+1; anchor=n*n-(n-2*dist)*(n-2*dist)+1; //cout<<dist<<" "<<anchor<<endl; //接下来进行模拟,可在4*inner_n-4次计算中找到目标(i,j) int k=anchor_pos,m=anchor_pos; //当前位置 int direction=0; //当前方向 int top_bound=dist+1; int bottom_bound=n-dist+1; int left_bound=dist; int right_bound=n-dist+1; int count=anchor; while(count<=n*n){ switch(direction){ case 0: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(m==right_bound){ //cout<<"reach right_bound "<<right_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; right_bound--; m--; k++; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } m++; count++; break; case 1: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(k==bottom_bound){ //cout<<"reach bottom_bound "<<bottom_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; bottom_bound--; k--; m--; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } k++; count++; break; case 2: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(m==left_bound){ //cout<<"reach left_bound "<<left_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; left_bound++; m++; k--; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } m--; count++; break; case 3: //cout<<"from "<<k<<" "<<m<<" steps to "<<"direction "<<direction<<endl; if(k==top_bound){ //cout<<"reach top_bound "<<top_bound<<" change direction from "<<direction<<" "; direction=(direction+1)%4; top_bound++; k++; m++; //cout<<"to "<<direction<<endl; continue; } if(k==i&&m==j){ cout<<count<<endl; return 0; } k--; count++; break; } } } return 0; }
3. 外圈+内圈优化,0(1)之路
1 | 2 | 3 | 4 |
12 | 12+1 | 12+2 | 5 |
11 | 12+4 | 12+3 | 6 |
10 | 9 | 8 | 7 |
1 | 2 |
4 | 3 |
从图中可以看出内圈减去外圈的最大值后,变成了最简单的一圈。
外圈的最大值记为anchor=n^2-inner_n^2。
通过观察规律可以发现
如果(i,j)在内圈的上部或右部,(i,j)在内圈的位置为inner_i+inner_j-1
如果在内圈的左部或下部,(i,j)在内圈的位置为4*inner_n-inner_i-inner_j-1
(i,j)在整个矩阵中的位置为外圈的最大值+内圈的位置。
该算法使得结果可以由公式直接计算出,它的时间复杂度为常数o(1)。
#include<iostream> using namespace std; int n,i,j; int anchor,dist; int left,right,top,bottom; int min(int x,int y,int z,int q){ return min(min(min(x,y),z),q); } int min(int x,int y){ return x>y?y:x; } int f(){ int inner_n =n-2*dist; int inner_i =i-dist; int inner_j =j-dist; //cout<<inner_n<<" "<<inner_i<<" "<<inner_j<<" "<<endl; if(i-1==dist||n-j==dist){ return inner_i+inner_j-1; } return 4*inner_n-inner_i-inner_j-1; } int main(){ cin>>n>>i>>j; if(n==1){ cout<<1<<endl; }else{ int left,right,top,bottom; left=j-1; right=n-j; top=i-1; bottom=n-i; dist=min(left,right,top,bottom); anchor=n*n-(n-2*dist)*(n-2*dist); //cout<<dist<<" "<<anchor<<endl; int ans = anchor+f(); cout<<ans<<endl; } return 0; }