摘要:
《Introtod3d10》里面关于hlsl的structurepacking有这样一段描述structLight{Light(){ZeroMemory(this,sizeof(Light));}D3DXVECTOR3pos;floatpad1;//notusedD3DXVECTOR3dir;floatpad2;//notusedD3DXCOLORambient;D3DXCOLORdiffuse;D3DXCOLORspecular;D3DXVECTOR3att;floatspotPow;floatrange;};Theissuewiththe“pad”variablesistomaketheC 阅读全文
posted @ 2011-09-02 21:59
Bester
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