摘要: 在PlayerController中 变量 UPROPERTY(VisibleAnywhere,Category = "Input") TObjectPtr<USplineComponent> Spline; //是否在自动寻路 bool bAutoRunning = false; //鼠标已按住时 阅读全文
posted @ 2025-04-15 18:10 几个Ak 阅读(121) 评论(0) 推荐(0)