AnyCAD在医疗中的应用

 

 

       void addPoint(List<float> buffer, Vector3 pt)
        {
            buffer.Add((float)pt.X);
            buffer.Add((float)pt.Y);
            buffer.Add((float)pt.Z);
        }

        void ComputeMinMax(Vector3 a, Vector3 b, Vector3 c, Vector3 minPt, Vector3 maxPt)
        {
            minPt.X = Math.Min(Math.Min(a.X, b.X), c.X);
            minPt.Y = Math.Min(Math.Min(a.Y, b.Y), c.Y);
            minPt.Z = Math.Min(Math.Min(a.Z, b.Z), c.Z);

            maxPt.X = Math.Max(Math.Max(a.X, b.X), c.X);
            maxPt.Y = Math.Max(Math.Max(a.Y, b.Y), c.Y);
            maxPt.Z = Math.Max(Math.Max(a.Z, b.Z), c.Z);
        }

        private void faceToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();
            dlg.Filter = "TEXT (*.txt)|*.txt|All Files(*.*)|*.*";
            if (DialogResult.OK != dlg.ShowDialog())
                return;
            String vertexFileName = dlg.FileName;
            if (DialogResult.OK != dlg.ShowDialog())
                return;
            String faceFileName = dlg.FileName;

            List<Vector3> points = new List<Vector3>();
            StreamReader sr = new StreamReader(vertexFileName, Encoding.Default);
            String line;
            while ((line = sr.ReadLine()) != null)
            {
                String[] items = line.Split('\t');
                if (items.Length == 3)
                {
                    Vector3 pt = new Vector3();
                    pt.X = float.Parse(items[0]);
                    pt.Y = float.Parse(items[1]);
                    pt.Z = float.Parse(items[2]);

                    points.Add(pt);
                }
            }


            List<uint> faces = new List<uint>();
            faces.Add(0);
            faces.Add(1);
            faces.Add(2);

            Random num = new Random();
            List<FaceStyle> faceStyles = new List<FaceStyle>();
            FaceStyle fs1 = new FaceStyle();
            fs1.SetColor(num.Next(0, 255), num.Next(0, 255), num.Next(0, 255));
            faceStyles.Add(fs1);
            FaceStyle fs2 = new FaceStyle();
            fs2.SetColor(num.Next(0, 255), num.Next(0, 255), num.Next(0, 255));
            faceStyles.Add(fs2);
            FaceStyle fs3 = new FaceStyle();
            fs3.SetColor(num.Next(0, 255), num.Next(0, 255), num.Next(0, 255));
            faceStyles.Add(fs3);
            FaceStyle fs4 = new FaceStyle();
            fs4.SetColor(num.Next(0, 255), num.Next(0, 255), num.Next(0, 255));
            faceStyles.Add(fs4);
            FaceStyle fs5 = new FaceStyle();
            fs5.SetColor(num.Next(0, 255), num.Next(0, 255), num.Next(0, 255));
            faceStyles.Add(fs5);
            FaceStyle fs6 = new FaceStyle();
            fs6.SetColor(num.Next(0, 255), num.Next(0, 255), num.Next(0, 255));
            faceStyles.Add(fs6);

            ElementId id = new ElementId();
            sr = new StreamReader(faceFileName, Encoding.Default);            
            while ((line = sr.ReadLine()) != null)
            {
                String[] items = line.Split('\t');
                if (items.Length == 3)
                {
                    int a = int.Parse(items[0]) - 1;
                    int b = int.Parse(items[1]) - 1;
                    int c = int.Parse(items[2]) - 1;

                    List<float> positions = new List<float>();
                    addPoint(positions, points[a]);
                    addPoint(positions, points[b]);
                    addPoint(positions, points[c]);

                    Vector3 normal = (points[b] - points[a]).CrossProduct(points[c] - points[a]);
                    normal.Normalize();

                    List<float> normals = new List<float>();
                    addPoint(normals, normal);
                    addPoint(normals, normal);
                    addPoint(normals, normal);

                    AABox bbox = new AABox();
                    ComputeMinMax(points[a], points[b], points[c], bbox.MinPt, bbox.MaxPt);
                    var entity = GlobalInstance.TopoShapeConvert.CreateFaceEntity(positions.ToArray(), faces.ToArray(), normals.ToArray(), null, bbox);

                    EntitySceneNode node = new EntitySceneNode();
                    node.SetEntity(entity);
                    node.SetId(++id);
                    node.SetFaceStyle(faceStyles[num.Next(0, 5)]);
                    

                    renderView.ShowSceneNode(node);
                }
            }
        }

  

 

 

posted @ 2018-04-13 18:15  AnyCAD  阅读(959)  评论(1编辑  收藏  举报