Hi_Amos 坚持每天都在进步!!

## 2.实现代码

• 玩家赢: -1，2
• 平手: 0
• 玩家输: 其它值

1）Computer.cs 电脑随机出拳

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 石头剪刀布
{
class Computer
{

public  string Fist
{
get;
set;
}

public int ShowFist()
{
Random rnd = new Random();
int fist = rnd.Next(1, 4);
switch (fist)
{
case 1: Fist = "石头"; break;
case 2: Fist = "剪刀"; break;
case 3: Fist = "布"; break;
}
return fist;
}

}
}

2）、Judge.cs 裁判类 判断输赢

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 石头剪刀布
{

class Judge
{

public enum RESULT
{
玩家赢,
电脑赢,
平手
}

public static RESULT WhoWin(int playerNum, int computerNum)
{
int result = playerNum - computerNum;
if (result == -1 || result == 2)
{
return RESULT.玩家赢;
}
else if (result == 0)
{
return RESULT.平手;

}
else
{
return RESULT.电脑赢;
}

}

}
}

3）、Player.cs 玩家，出拳

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 石头剪刀布
{
class Player
{
public static int ShowFist(string fist)
{
switch (fist)
{
case "石头": return 1;
case "剪刀": return 2;
case "布": return 3;
default: return 0;
}
}

}
}

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace 石头剪刀布
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
/// <summary>
/// 点击石头按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnStone_Click(object sender, EventArgs e)
{
String fist = "石头";
Game(fist);
}
/// <summary>
/// 点击剪刀按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnScissors_Click(object sender, EventArgs e)
{
String fist = "剪刀";
Game(fist);
}
/// <summary>
/// 点击布按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnCloth_Click(object sender, EventArgs e)
{
String fist = "布";
Game(fist);

}

//背景图片轮播
String[] paths = Directory.GetFiles(@"C:\work\stone");//此目录里面必须有图片，否则会报错
private void timer1_Tick(object sender, EventArgs e)
{
this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]);

}
static int playerWinTimes = 0;//玩家赢的次数
static int gameTimes = 0;//总共次数
static int tieTimes = 0;//平手次数

/// <summary>
/// 通用方法
/// </summary>
/// <param name="fist"></param>
private void Game(String fist)
{
gameTimes++;
lbPlayer.Text = fist;
int playerNum = Player.ShowFist(fist);
Computer cpu = new Computer();
int cpuNum = cpu.ShowFist();
lbComputer.Text = cpu.Fist;
Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);
lbJudge.Text = result.ToString();
lbStatistics.Text = "统计信息：\n\n1.您赢了" + playerWinTimes + "场比赛!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; \n\n" + "4.共进行了" + gameTimes + "场比赛!\n\n";

if (result == Judge.RESULT.玩家赢)
{
playerWinTimes++;
MessageBox.Show("恭喜，您已经赢了" + playerWinTimes + "场比赛！" + " 共进行了" + gameTimes + "场比赛！");
}
else if (result == Judge.RESULT.平手)
{
tieTimes++;
}

}

}
}

posted on 2014-08-22 01:40  Hi_Amos  阅读(6669)  评论(7编辑  收藏  举报