<canvas id="gc" width="400" height="400"></canvas>
<script>
window.onload=function() {
canv = document.getElementById("gc");
ctx = canv.getContext("2d");
document.addEventListener("keydown",keyPush);
setInterval(game,1000/15);
}
px=py=10;
gs=tc=20;
ax=ay=15;
xv=yv=0;
trail=[];
tail=5;
function game() {
px+=xv;
py+=yv;
if(px<0) {
px = tc-1;
}
if(px>tc-1) {
px = 0;
}
if(py<0) {
py = tc -1;
}
if(py>tc-1) {
py = 0;
}
ctx.fillStyle = 'black';
ctx.fillRect(0,0,canv.width,canv.height);
ctx.fillStyle = 'yellow';
for(var i=0;i<trail.length;i++) {
ctx.fillRect(trail[i].x*gs,trail[i].y*gs,gs-2,gs-2);
if(trail[i].x==px && trail[i].y==py) {
tail = 5;
}
}
trail.push({x:px,y:py});
while(trail.length>tail) {
trail.shift();
}
if(ax==px && ay==py) {
tail++;
ax=Math.floor(Math.random()*tc);
ay=Math.floor(Math.random()*tc);
}
ctx.fillStyle = 'orange';
ctx.fillRect(ax*gs,ay*gs,gs-2,gs-2);
}
function keyPush(evt) {
switch(evt.keyCode) {
case 37:
xv=-1;yv=0;
break;
case 38:
xv=0;yv=-1;
break;
case 39:
xv=1;yv=0;
break;
case 40:
xv=0;yv=1;
break;
}
}
</script>