Android View绘制过程
Android的View绘制是从根节点(Activity是DecorView)开始,他是一个自上而下的过程。View的绘制经历三个过程:Measure、Layout、Draw。基本流程如下图:
performTraversals函数,具体的可以参考一下源代码:
- private void performTraversals() {
 - final View host = mView;
 - ...
 - host.measure(childWidthMeasureSpec, childHeightMeasureSpec);
 - ...
 - host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
 - ...
 - draw(fullRedrawNeeded);
 - }
 
1、Measure过程
Measure过程是计算视图大小,View中视图measure过程相关的方法主要有三个:
- public final void measure(int widthMeasureSpec, int heightMeasureSpec)
 - protected final void setMeasuredDimension(int measuredWidth, int measuredHeight)
 - protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
 
    measure调用onMeasure,onMeasure调用setMeasureDimension,measure,setMeasureDimension是final类型,view的子类不需要重写,onMeasure在view的子类中重写。
measure函数:
- public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
 - if ((mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT ||
 - widthMeasureSpec != mOldWidthMeasureSpec ||
 - heightMeasureSpec != mOldHeightMeasureSpec) {
 - // first clears the measured dimension flag
 - mPrivateFlags &= ~MEASURED_DIMENSION_SET;
 - if (ViewDebug.TRACE_HIERARCHY) {
 - ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_MEASURE);
 - }
 - // measure ourselves, this should set the measured dimension flag back
 - onMeasure(widthMeasureSpec, heightMeasureSpec);
 - // flag not set, setMeasuredDimension() was not invoked, we raise
 - // an exception to warn the developer
 - if ((mPrivateFlags & MEASURED_DIMENSION_SET) != MEASURED_DIMENSION_SET) {
 - throw new IllegalStateException("onMeasure() did not set the"
 - + " measured dimension by calling"
 - + " setMeasuredDimension()");
 - }
 - mPrivateFlags |= LAYOUT_REQUIRED;
 - }
 - mOldWidthMeasureSpec = widthMeasureSpec;
 - mOldHeightMeasureSpec = heightMeasureSpec;
 - }
 
onMeasure函数:
- protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 - setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
 - getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
 - }
 
重写onMeasure时,要调用setMeasuredDimension或者super.onMeasure来设置自身的mMeasuredWidth和mMeasuredHeight,否则,就会抛出异常.
setMeasuredDimension函数,用来设置view的大小:
- protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
 - mMeasuredWidth = measuredWidth;
 - mMeasuredHeight = measuredHeight;
 - mPrivateFlags |= MEASURED_DIMENSION_SET;
 - }
 
再看一下onMeasure的getDefaultSize函数:
- public static int getDefaultSize(int size, int measureSpec) {
 - int result = size;
 - int specMode = MeasureSpec.getMode(measureSpec);
 - int specSize = MeasureSpec.getSize(measureSpec);
 - switch (specMode) {
 - case MeasureSpec.UNSPECIFIED:
 - result = size;
 - break;
 - case MeasureSpec.AT_MOST:
 - case MeasureSpec.EXACTLY:
 - result = specSize;
 - break;
 - }
 - return result;
 - }
 
这里用引入了MeasureSpec类:
- public static class MeasureSpec {
 - private static final int MODE_SHIFT = 30;
 - private static final int MODE_MASK = 0x3 << MODE_SHIFT;
 - public static final int UNSPECIFIED = 0 << MODE_SHIFT;
 - public static final int EXACTLY = 1 << MODE_SHIFT;
 - public static final int AT_MOST = 2 << MODE_SHIFT;
 - public static int makeMeasureSpec(int size, int mode) {
 - return size + mode;
 - }
 - public static int getMode(int measureSpec) {
 - return (measureSpec & MODE_MASK);
 - }
 - public static int getSize(int measureSpec) {
 - return (measureSpec & ~MODE_MASK);
 - }
 - }
 
MODE_MASK为30为长度的二进制数,前两位标示Mode,后面的标示Size。MeasureSpec有三种模式分别是UNSPECIFIED, EXACTLY和AT_MOST。
EXACTLY表示父视图希望子视图的大小应该是由specSize的值来决定的,系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。
AT_MOST表示子视图最多只能是specSize中指定的大小,开发人员应该尽可能小得去设置这个视图,并且保证不会超过specSize。系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。
UNSPECIFIED表示开发人员可以将视图按照自己的意愿设置成任意的大小,没有任何限制。这种情况比较少见,不太会用到。
widthMeasureSpec和heightMeasureSpec决定了Mode和Size的值,widthMeasureSpec和heightMeasureSpec来自父视图,这两个值都是由父视图经过计算后传递给子视图的,说明父视图会在一定程度上决定子视图的大小。但是最外层的根视图,它的widthMeasureSpec和heightMeasureSpec又是从哪里得到的呢?这就需要去分析ViewRoot中的源码了,观察performTraversals()方法可以发现如下代码:
- childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
 - childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);
 
可以看到,这里调用了getRootMeasureSpec()方法去获取widthMeasureSpec和heightMeasureSpec的值,注意方法中传入的参数,其中lp.width和lp.height在创建ViewGroup实例的时候就被赋值了,它们都等于MATCH_PARENT。然后看下getRootMeasureSpec()方法中的代码,如下所示:
- private int getRootMeasureSpec(int windowSize, int rootDimension) {
 - int measureSpec;
 - switch (rootDimension) {
 - case ViewGroup.LayoutParams.MATCH_PARENT:
 - measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
 - break;
 - case ViewGroup.LayoutParams.WRAP_CONTENT:
 - measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
 - break;
 - default:
 - measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
 - break;
 - }
 - return measureSpec;
 - }
 
可以看到,这里使用了MeasureSpec.makeMeasureSpec()方法来组装一个MeasureSpec,当rootDimension参数等于MATCH_PARENT的时候,MeasureSpec的specMode就等于EXACTLY,当rootDimension等于WRAP_CONTENT的时候,MeasureSpec的specMode就等于AT_MOST。并且MATCH_PARENT和WRAP_CONTENT时的specSize都是等于windowSize的,也就意味着根视图总是会充满全屏的。
Measure是一个复杂的过程,因为一个布局中一般都会包含多个子视图,每个视图都需要经历一次measure过程。ViewGroup中定义了一个measureChildren()方法来去测量子视图的大小,如下所示:
- protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
 - final int size = mChildrenCount;
 - final View[] children = mChildren;
 - for (int i = 0; i < size; ++i) {
 - final View child = children[i];
 - if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
 - measureChild(child, widthMeasureSpec, heightMeasureSpec);
 - }
 - }
 - }
 
这里会去遍历当前布局下的所有子视图,然后逐个调用measureChild()方法来测量相应子视图的大小:
- protected void measureChild(View child, int parentWidthMeasureSpec,
 - int parentHeightMeasureSpec) {
 - final LayoutParams lp = child.getLayoutParams();
 - final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
 - mPaddingLeft + mPaddingRight, lp.width);
 - final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
 - mPaddingTop + mPaddingBottom, lp.height);
 - child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
 - }
 
从这里我们可以看到视图的大小是由父视图和子视图共同决定的。子布局里面的android:layout_width和android:layout_height只是期望值,父View大小最终是由DecorView决定。父视图提供尺寸大小的一个能力,子视图最终尺寸与父视图能力、子视图期望的关系如下:
| 
 父视图能力尺寸  | 
 子视图期望尺寸  | 
 子视图最终允许尺寸  | 
| 
 EXACTLY + Size1  | 
 EXACTLY + Size2  | 
 EXACTLY + Size2  | 
| 
 EXACTLY + Size1  | 
 fill_parent/match_parent  | 
 EXACTLY+Size1  | 
| 
 EXACTLY + Size1  | 
 wrap_content  | 
 AT_MOST+Size1  | 
| 
 AT_MOST+Size1  | 
 EXACTLY + Size2  | 
 EXACTLY+Size2  | 
| 
 AT_MOST+Size1  | 
 fill_parent/match_parent  | 
 AT_MOST+Size1  | 
| 
 AT_MOST+Size1  | 
 wrap_content  | 
 AT_MOST+Size1  | 
| 
 UNSPECIFIED+Size1  | 
 EXACTLY + Size2  | 
 EXACTLY + Size2  | 
| 
 UNSPECIFIED+Size1  | 
 fill_parent/match_parent  | 
 UNSPECIFIED+0  | 
| 
 UNSPECIFIED+Size1  | 
 wrap_content  | 
 UNSPECIFIED+0  | 
关于视图的measure过程可以阅读以下LinearLayout源码,这样可以更清楚的了解过程。
2、Layout过程
measure过程确定视图的大小,而layout过程确定视图的位置。loyout是从view的layout方法开始的:
- public void layout(int l, int t, int r, int b) {
 - int oldL = mLeft;
 - int oldT = mTop;
 - int oldB = mBottom;
 - int oldR = mRight;
 - boolean changed = setFrame(l, t, r, b);
 - if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
 - onLayout(changed, l, t, r, b);
 - mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
 - ListenerInfo li = mListenerInfo;
 - if (li != null && li.mOnLayoutChangeListeners != null) {
 - ArrayList<OnLayoutChangeListener> listenersCopy =
 - (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
 - int numListeners = listenersCopy.size();
 - for (int i = 0; i < numListeners; ++i) {
 - listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
 - }
 - }
 - }
 - mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
 - }
 
    函数中参数l、t、r、b是指view的左、上、右、底的位置,这几个参数是父视图传入的,而根视图中参数是由performTraversals()方法传入的。
- host.layout(0, 0, host.mMeasuredWidth, host.mMeasuredHeight);
 
layout中调用了onLayout方法,在view中onLayout方法是一个空函数,他需要其子类实现。
- protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
 - }
 
我们关注一下LinearLayout:
- @Override
 - protected void onLayout(boolean changed, int l, int t, int r, int b) {
 - if (mOrientation == VERTICAL) {
 - layoutVertical();
 - } else {
 - layoutHorizontal();
 - }
 - }
 
- void layoutVertical() {
 - final int paddingLeft = mPaddingLeft;
 - int childTop;
 - int childLeft;
 - // Where right end of child should go
 - final int width = mRight - mLeft;
 - int childRight = width - mPaddingRight;
 - // Space available for child
 - int childSpace = width - paddingLeft - mPaddingRight;
 - final int count = getVirtualChildCount();
 - final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
 - final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
 - switch (majorGravity) {
 - case Gravity.BOTTOM:
 - // mTotalLength contains the padding already
 - childTop = mPaddingTop + mBottom - mTop - mTotalLength;
 - break;
 - // mTotalLength contains the padding already
 - case Gravity.CENTER_VERTICAL:
 - childTop = mPaddingTop + (mBottom - mTop - mTotalLength) / 2;
 - break;
 - case Gravity.TOP:
 - default:
 - childTop = mPaddingTop;
 - break;
 - }
 - for (int i = 0; i < count; i++) {
 - final View child = getVirtualChildAt(i);
 - if (child == null) {
 - childTop += measureNullChild(i);
 - } else if (child.getVisibility() != GONE) {
 - final int childWidth = child.getMeasuredWidth();
 - final int childHeight = child.getMeasuredHeight();
 - final LinearLayout.LayoutParams lp =
 - (LinearLayout.LayoutParams) child.getLayoutParams();
 - int gravity = lp.gravity;
 - if (gravity < 0) {
 - gravity = minorGravity;
 - }
 - final int layoutDirection = getLayoutDirection();
 - final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
 - switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
 - case Gravity.CENTER_HORIZONTAL:
 - childLeft = paddingLeft + ((childSpace - childWidth) / 2)
 - + lp.leftMargin - lp.rightMargin;
 - break;
 - case Gravity.RIGHT:
 - childLeft = childRight - childWidth - lp.rightMargin;
 - break;
 - case Gravity.LEFT:
 - default:
 - childLeft = paddingLeft + lp.leftMargin;
 - break;
 - }
 - if (hasDividerBeforeChildAt(i)) {
 - childTop += mDividerHeight;
 - }
 - childTop += lp.topMargin;
 - setChildFrame(child, childLeft, childTop + getLocationOffset(child),
 - childWidth, childHeight);
 - childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
 - i += getChildrenSkipCount(child, i);
 - }
 - }
 - }
 
    layout设置了view的位置,还设置了子视图位置,layoutHorizontal()方法中调用了setChildFrame方法:
- private void setChildFrame(View child, int left, int top, int width, int height) {
 - child.layout(left, top, left + width, top + height);
 - }
 
    从上面看出,layout也是一个自上而下的过程,先设置父视图位置,在循环子视图,父视图位置一定程度上决定了子视图位置。
3、Draw过程
draw过程调用顺序在measure()和layout()之后,同样的,performTraversals()发起的draw过程最终会调用到mView的draw()函数,这里的mView对于Activity来说就是PhoneWindow.DecorView。看一下view类的draw方法:
- public void draw(Canvas canvas) {
 - final int privateFlags = mPrivateFlags;
 - final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
 - (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
 - mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
 - /*
 - * Draw traversal performs several drawing steps which must be executed
 - * in the appropriate order:
 - *
 - * 1. Draw the background
 - * 2. If necessary, save the canvas' layers to prepare for fading
 - * 3. Draw view's content
 - * 4. Draw children
 - * 5. If necessary, draw the fading edges and restore layers
 - * 6. Draw decorations (scrollbars for instance)
 - */
 - // Step 1, draw the background, if needed
 - int saveCount;
 - if (!dirtyOpaque) {
 - final Drawable background = mBackground;
 - if (background != null) {
 - final int scrollX = mScrollX;
 - final int scrollY = mScrollY;
 - if (mBackgroundSizeChanged) {
 - background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
 - mBackgroundSizeChanged = false;
 - }
 - if ((scrollX | scrollY) == 0) {
 - background.draw(canvas);
 - } else {
 - canvas.translate(scrollX, scrollY);
 - background.draw(canvas);
 - canvas.translate(-scrollX, -scrollY);
 - }
 - }
 - }
 - // skip step 2 & 5 if possible (common case)
 - final int viewFlags = mViewFlags;
 - boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
 - boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
 - if (!verticalEdges && !horizontalEdges) {
 - // Step 3, draw the content
 - if (!dirtyOpaque) onDraw(canvas);
 - // Step 4, draw the children
 - dispatchDraw(canvas);
 - // Step 6, draw decorations (scrollbars)
 - onDrawScrollBars(canvas);
 - // we're done...
 - return;
 - }
 - /*
 - * Here we do the full fledged routine...
 - * (this is an uncommon case where speed matters less,
 - * this is why we repeat some of the tests that have been
 - * done above)
 - */
 - boolean drawTop = false;
 - boolean drawBottom = false;
 - boolean drawLeft = false;
 - boolean drawRight = false;
 - float topFadeStrength = 0.0f;
 - float bottomFadeStrength = 0.0f;
 - float leftFadeStrength = 0.0f;
 - float rightFadeStrength = 0.0f;
 - // Step 2, save the canvas' layers
 - int paddingLeft = mPaddingLeft;
 - final boolean offsetRequired = isPaddingOffsetRequired();
 - if (offsetRequired) {
 - paddingLeft += getLeftPaddingOffset();
 - }
 - int left = mScrollX + paddingLeft;
 - int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
 - int top = mScrollY + getFadeTop(offsetRequired);
 - int bottom = top + getFadeHeight(offsetRequired);
 - if (offsetRequired) {
 - right += getRightPaddingOffset();
 - bottom += getBottomPaddingOffset();
 - }
 - final ScrollabilityCache scrollabilityCache = mScrollCache;
 - final float fadeHeight = scrollabilityCache.fadingEdgeLength;
 - int length = (int) fadeHeight;
 - // clip the fade length if top and bottom fades overlap
 - // overlapping fades produce odd-looking artifacts
 - if (verticalEdges && (top + length > bottom - length)) {
 - length = (bottom - top) / 2;
 - }
 - // also clip horizontal fades if necessary
 - if (horizontalEdges && (left + length > right - length)) {
 - length = (right - left) / 2;
 - }
 - if (verticalEdges) {
 - topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
 - drawTop = topFadeStrength * fadeHeight > 1.0f;
 - bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
 - drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
 - }
 - if (horizontalEdges) {
 - leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
 - drawLeft = leftFadeStrength * fadeHeight > 1.0f;
 - rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
 - drawRight = rightFadeStrength * fadeHeight > 1.0f;
 - }
 - saveCount = canvas.getSaveCount();
 - int solidColor = getSolidColor();
 - if (solidColor == 0) {
 - final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;
 - if (drawTop) {
 - canvas.saveLayer(left, top, right, top + length, null, flags);
 - }
 - if (drawBottom) {
 - canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
 - }
 - if (drawLeft) {
 - canvas.saveLayer(left, top, left + length, bottom, null, flags);
 - }
 - if (drawRight) {
 - canvas.saveLayer(right - length, top, right, bottom, null, flags);
 - }
 - } else {
 - scrollabilityCache.setFadeColor(solidColor);
 - }
 - // Step 3, draw the content
 - if (!dirtyOpaque) onDraw(canvas);
 - // Step 4, draw the children
 - dispatchDraw(canvas);
 - // Step 5, draw the fade effect and restore layers
 - final Paint p = scrollabilityCache.paint;
 - final Matrix matrix = scrollabilityCache.matrix;
 - final Shader fade = scrollabilityCache.shader;
 - if (drawTop) {
 - matrix.setScale(1, fadeHeight * topFadeStrength);
 - matrix.postTranslate(left, top);
 - fade.setLocalMatrix(matrix);
 - canvas.drawRect(left, top, right, top + length, p);
 - }
 - if (drawBottom) {
 - matrix.setScale(1, fadeHeight * bottomFadeStrength);
 - matrix.postRotate(180);
 - matrix.postTranslate(left, bottom);
 - fade.setLocalMatrix(matrix);
 - canvas.drawRect(left, bottom - length, right, bottom, p);
 - }
 - if (drawLeft) {
 - matrix.setScale(1, fadeHeight * leftFadeStrength);
 - matrix.postRotate(-90);
 - matrix.postTranslate(left, top);
 - fade.setLocalMatrix(matrix);
 - canvas.drawRect(left, top, left + length, bottom, p);
 - }
 - if (drawRight) {
 - matrix.setScale(1, fadeHeight * rightFadeStrength);
 - matrix.postRotate(90);
 - matrix.postTranslate(right, top);
 - fade.setLocalMatrix(matrix);
 - canvas.drawRect(right - length, top, right, bottom, p);
 - }
 - canvas.restoreToCount(saveCount);
 - // Step 6, draw decorations (scrollbars)
 - onDrawScrollBars(canvas);
 - }
 
draw方法分成了6个步骤:
- /*
 - * Draw traversal performs several drawing steps which must be executed
 - * in the appropriate order:
 - *
 - * 1. Draw the background
 - * 2. If necessary, save the canvas' layers to prepare for fading
 - * 3. Draw view's content
 - * 4. Draw children
 - * 5. If necessary, draw the fading edges and restore layers
 - * 6. Draw decorations (scrollbars for instance)
 - */
 
第三部, Draw view's content步骤调用了onDraw方法,子类中实现onDraw方法。
第四步,Draw children步骤使用的dispatchDraw方法,这个方法在ViewGroup中有实现。
View或ViewGroup的子类不用再重载ViewGroup中该方法,因为它已经有了默认而且标准的view系统流程。dispatchDraw()内部for循环调用drawChild()分别绘制每一个子视图,而drawChild()内部又会调用draw()函数完成子视图的内部绘制工作。
- /**
 - * {@inheritDoc}
 - */
 - @Override
 - protected void dispatchDraw(Canvas canvas) {
 - final int count = mChildrenCount;
 - final View[] children = mChildren;
 - int flags = mGroupFlags;
 - if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
 - final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE;
 - final boolean buildCache = !isHardwareAccelerated();
 - for (int i = 0; i < count; i++) {
 - final View child = children[i];
 - if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
 - final LayoutParams params = child.getLayoutParams();
 - attachLayoutAnimationParameters(child, params, i, count);
 - bindLayoutAnimation(child);
 - if (cache) {
 - child.setDrawingCacheEnabled(true);
 - if (buildCache) {
 - child.buildDrawingCache(true);
 - }
 - }
 - }
 - }
 - final LayoutAnimationController controller = mLayoutAnimationController;
 - if (controller.willOverlap()) {
 - mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
 - }
 - controller.start();
 - mGroupFlags &= ~FLAG_RUN_ANIMATION;
 - mGroupFlags &= ~FLAG_ANIMATION_DONE;
 - if (cache) {
 - mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
 - }
 - if (mAnimationListener != null) {
 - mAnimationListener.onAnimationStart(controller.getAnimation());
 - }
 - }
 - int saveCount = 0;
 - final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
 - if (clipToPadding) {
 - saveCount = canvas.save();
 - canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
 - mScrollX + mRight - mLeft - mPaddingRight,
 - mScrollY + mBottom - mTop - mPaddingBottom);
 - }
 - // We will draw our child's animation, let's reset the flag
 - mPrivateFlags &= ~PFLAG_DRAW_ANIMATION;
 - mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED;
 - boolean more = false;
 - final long drawingTime = getDrawingTime();
 - if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
 - for (int i = 0; i < count; i++) {
 - final View child = children[i];
 - if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
 - more |= drawChild(canvas, child, drawingTime);
 - }
 - }
 - } else {
 - for (int i = 0; i < count; i++) {
 - final View child = children[getChildDrawingOrder(count, i)];
 - if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
 - more |= drawChild(canvas, child, drawingTime);
 - }
 - }
 - }
 - // Draw any disappearing views that have animations
 - if (mDisappearingChildren != null) {
 - final ArrayList<View> disappearingChildren = mDisappearingChildren;
 - final int disappearingCount = disappearingChildren.size() - 1;
 - // Go backwards -- we may delete as animations finish
 - for (int i = disappearingCount; i >= 0; i--) {
 - final View child = disappearingChildren.get(i);
 - more |= drawChild(canvas, child, drawingTime);
 - }
 - }
 - if (debugDraw()) {
 - onDebugDraw(canvas);
 - }
 - if (clipToPadding) {
 - canvas.restoreToCount(saveCount);
 - }
 - // mGroupFlags might have been updated by drawChild()
 - flags = mGroupFlags;
 - if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
 - invalidate(true);
 - }
 - if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
 - mLayoutAnimationController.isDone() && !more) {
 - // We want to erase the drawing cache and notify the listener after the
 - // next frame is drawn because one extra invalidate() is caused by
 - // drawChild() after the animation is over
 - mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
 - final Runnable end = new Runnable() {
 - public void run() {
 - notifyAnimationListener();
 - }
 - };
 - post(end);
 - }
 - }
 
上面基本介绍完了View的绘制流程。更多的细节需要在日常学习中总结。
*/
参考:
http://developer.android.com/guide/topics/ui/how-android-draws.html
http://www.2cto.com/kf/201312/267855.html
                    
                
                
            
        
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