Android事件分发机制源码分析

前面写过一篇文章,说了下事件分发机制的方法和大致流程,本文尝试从源码的角度一层一层的看下分发机制。

源码的查看:https://www.androidos.net.cn/sourcecode(可能是我下的源码有问题,部分方法我是在线查看的)
Activity的事件分发机制

我们从activity的dispatchTouchEvent方法进行源码分析:

        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
        }

点进去看到,onUserInteraction是个空方法,这里是用来实现屏保功能的,当activity位于栈顶时,触屏点击home、menu、back会触发。

        public void onUserInteraction() {
        }

然后我们来看第二个判断

     if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }

继续往下看,

    public abstract boolean superDispatchTouchEvent(MotionEvent event);

这玩意是个抽象方法,对应的Window也是个抽象类,我们能找到PhoneWindow,

        @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
            return mDecor.superDispatchTouchEvent(event);
        }

然后我们在看下这个mDecor是啥,

找到这个类

public class DecorView extends FrameLayout implements RootViewSurfaceTaker, WindowCallbacks

他是继承FrameLayout的,也就是mDecor.SuperDispatchTouchEvent即等同于Viegroup的分发机制。(即事件从activity传递到了viewgroup)

再看最后一个onTouch方法,

        public boolean onTouchEvent(MotionEvent event) {
            if (mWindow.shouldCloseOnTouch(this, event)) {
                finish();
                return true;
            }
     
            return false;
        }

这里默认返回false,就是不处理,向下层分发,那我们来看下这个判断里面。

        public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
            final boolean isOutside =
                    event.getAction() == MotionEvent.ACTION_DOWN && isOutOfBounds(context, event)
                    || event.getAction() == MotionEvent.ACTION_OUTSIDE;
            if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) {
                return true;
            }
            return false;
        }

这里主要判断是否在边界外,在即消费事件,返回true,分发结束,反之返回false,activity层的分发也结束,扔给viewgroup继续分发,直到被消费。
viewgroup的分发机制

我们从ViewGroup的dispatchTouchEvent方法进行源码分析:

    if (!canceled && !intercepted) {
     
                    // If the event is targeting accessibility focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
     
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
     
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
     
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);

代码很长,挑一点看看(不完整,感兴趣的自己查看),就是判断事件没有取消也没有被拦截,然后给viewgroup内的子view进行遍历,继续看重点

     if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }

我们给这个dispatchTransformedTouchEvent点进去,

      if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }

这里面进行了判断,事件传递给了view(即child)进行分发,或者给他的上一层viewgroup进行分发,直到事件分发结束,即被消费。

回过头来,我们看拦截的判断

     final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }

这里面的事件被拦截即 mFirsTouchTarget!=null不成立,即不拦截,mFirsTouchTarget!=null,disallowIntercept表示是否允许被拦截,是可以用代码来控制的,经过判断,允许被拦截再调用拦截的方法,

        public boolean onInterceptTouchEvent(MotionEvent ev) {
            if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                    && ev.getAction() == MotionEvent.ACTION_DOWN
                    && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                    && isOnScrollbarThumb(ev.getX(), ev.getY())) {
                return true;
            }
            return false;
        }

这里面进行多个判断,默认返回false,即不拦截。拦截的要求大致上,这个事件是来自使用者的输入、是down事件、这个是按钮、点击的事件只在viewgroup内。一旦拦截了,它就会向它的父类分发,也就是view的分发,但执行ViewGroup的onTouch() ->> onTouchEvent() ->> performClick() ->> onClick(),即自己处理该事件,事件不会往下传递(具体请参考View事件的分发机制中的View.dispatchTouchEvent())。(可以理解为虽然是个viewgroup,但里面并没有子view,所以事件分发相当于view的事件分发),这个地方要注意。
View的事件分发机制

我们从View的dispatchTouchEvent方法进行源码分析:(源码可能下的有点问题,我们在线看下)

     boolean result = false;
     
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
     
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
     
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
     
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }

它返回的是result,即决定是否继续分发,返回true,即事件被消费,false即要调用onTouch方法。返回true有三种情况

1. view是可点击的且handleScrollBarDragging

   看下源码(太长,看下什么时候返回true)

     * @return true if the event was handled as a scroll bar dragging, false otherwise.
         */
        protected boolean handleScrollBarDragging(MotionEvent event) {

翻译:如果作为一个滚动条拖动事件处理返回true

2. view可点击且onTouch事件不为空

3. onTouch事件返回true

下面看下onTouchEvent方法

     if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        if ((viewFlags & TOOLTIP) == TOOLTIP) {
                            handleTooltipUp();
                        }
                        if (!clickable) {
                            removeTapCallback();
                            removeLongPressCallback();
                            mInContextButtonPress = false;
                            mHasPerformedLongPress = false;
                            mIgnoreNextUpEvent = false;
                            break;
                        }
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }

即view可点击进入switch判断具体DOWN、UP等事件,重点看下这个

        public boolean performClick() {
            final boolean result;
            final ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnClickListener != null) {
                playSoundEffect(SoundEffectConstants.CLICK);
                li.mOnClickListener.onClick(this);
                result = true;
            } else {
                result = false;
            }
     
            sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
     
            notifyEnterOrExitForAutoFillIfNeeded(true);
     
            return result;
        }

根据代码我们知道只要我们通过setOnClickListener()为控件View注册1个点击事件,那么就会给mOnClickListener变量赋值(即不为空),则会往下回调onClick() & performClick()返回true。即调用onTouch事件要调用performClick事件,当这些执行完才能执行我们常见的onClick事件,至此,事件分发结束。
核心结论

事件逐层分发,判断是否拦截,拦截就本层消费,否则向下分发,直至被消费。
写在最后
---------------------
作者:月薪低于10k不改名
来源:CSDN
原文:https://blog.csdn.net/weixin_38703938/article/details/81906880
版权声明:本文为博主原创文章,转载请附上博文链接!

posted @ 2019-05-25 18:18  天涯海角路  阅读(198)  评论(0)    收藏  举报