quick如何打开工程或者示例

quick如何打开工程或者示例

1. 那里打开工程

 cc.ui.UIPushButton.new(images, {scale9 = true})
    :setButtonSize(buttonWidth, buttonHeight)
    :setButtonLabel("normal", cc.ui.UILabel.new({
		    UILabelType = 2,
            text = "打开",
            size = 18,
        }))
    :pos(display.width-padding, top)
    :addTo(node)
    :onButtonClicked(function()
   		//新打开工程的配置
        local projectConfig = ProjectConfig:new()
        local argumentVector = vector_string_:new_local()
        local index = self.localProjectListView_:getCurrentIndex()
        if index > 0 then
            local arguments = cc.player.settings.PLAYER_OPEN_RECENTS[index].args
            for _,v in ipairs(arguments) do
                argumentVector:push_back(v)
            end
            projectConfig:parseCommandLine(argumentVector)
  //根据工程配置打开工程,下面分析:         
 PlayerProtocol:getInstance():openNewPlayerWithProjectConfig(projectConfig)
        end
    end)

2.打开新工程

void PlayerMac::openNewPlayerWithProjectConfig(const ProjectConfig& config)
{
    if (_appController && [_appController respondsToSelector:NSSelectorFromString(@"launch:")])
    {
        NSString *commandLine = [NSString stringWithCString:config.makeCommandLine().c_str()
                                                   encoding:NSUTF8StringEncoding];
        NSArray *arguments = [NSMutableArray arrayWithArray:[commandLine componentsSeparatedByString:@" "]];
        
        //对工程配置进行处理转换,然后调用AppController中的launch方法, 并把工程配置参数传递过去
        [_appController performSelector:NSSelectorFromString(@"launch:") withObject:arguments];
    }
}
- (void) launch:(NSArray*)args
{
	//重新打开模拟器,也就是这个app,然后把新的工程配置信息传递过去, 这样重新打开的模拟器
	//就是新的工程了
    NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] bundlePath]];
    NSMutableDictionary *configuration = [NSMutableDictionary dictionaryWithObject:args forKey:NSWorkspaceLaunchConfigurationArguments];
    NSError *error = nil;
    [[NSWorkspace sharedWorkspace] launchApplicationAtURL:url
                                                  options:NSWorkspaceLaunchNewInstance
                                            configuration:configuration error:&error];
}

3.重新进入工程

//相当于重新打开模拟器,只不过传递了新的工程配置信息,那这样就打开新的工程了
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
    [self installUncaughtExceptionHandler];
    
    auto player = player::PlayerMac::create();
    player->setController(self);
  	 ...
  	 ...
  	 //updateProjectFromCommandLineArgs分析传递过来的新的工程信息,并转化为
  	 //ProjectConfig工程配置,然后打开新的工程
    [self updateProjectFromCommandLineArgs:&_project];
    
    //下面这些就跟第一次打开模拟器的时候一样了,只不过ProjectConfig使用的是新的
    [self createWindowAndGLView];
    [self registerEventsHandler];
    [self startup];
}


4. .quick_player.lua文件内容,其实我们可以直接修改这个文件,加入我们自己的工程,

下面那个test就是我直接添加的,这些配置项的具体含义可以参看最下面的部分:

PLAYER_WINDOW_WIDTH = 960,
PLAYER_WINDOW_HEIGHT = 640,
PLAYER_COCOACHINA_USER = "USER_NAME",
PLAYER_WINDOW_X = 0,
PLAYER_OPEN_LAST_PROJECT = true,
PLAYER_WINDOW_Y = 0,
PLAYER_COCOACHINA_KEY = "USER_KEY",
PLAYER_OPEN_RECENTS ={
  {
    title = "/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/",
    args ={
      "-quick",
      "/Users/staff/Documents/cocos-quick/cocos-quick-lua/",
      "-workdir",
      "/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/",
      "-file",
      "/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/src/main.lua",
      "-writable",
      "/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/",
      "-size",
      "960x640",
      "-write-debug-log",
      "-console",
      "-disable-load-framework",
      "-disable-debugger",
    },
  },
  {
    title = "/Users/staff/Documents/cocos-quick/sampletest/test/",
    args ={
      "-quick",
      "/Users/staff/Documents/cocos-quick/cocos-quick-lua/",
      "-workdir",
      "/Users/staff/Documents/cocos-quick/sampletest/test/",
      "-file",
      "/Users/staff/Documents/cocos-quick/sampletest/test/src/main.lua",
      "-writable",
      "/Users/staff/Documents/cocos-quick/sampletest/test/",
      "-size",
      "960x640",
      "-disable-write-debug-log",
      "-console",
      "-disable-load-framework",
      "-offset",
      "{790,207}",
      "-disable-debugger",
    },
  },
void ProjectConfig::parseCommandLine(const vector<string> &args)
{
    auto it = args.begin();
    while (it != args.end())
    {
        string arg = *it;

        if (arg.compare("-quick") == 0)
        {
            ++it;
            if (it == args.end()) break;
            setQuickCocos2dxRootPath((*it).c_str());
        }
        else if (arg.compare("-workdir") == 0)
        {
            ++it;
            if (it == args.end()) break;
            setProjectDir(*it);
            if (_writablePath.length() == 0) setWritablePath(*it);
        }
        else if (arg.compare("-writable") == 0)
        {
            ++it;
            if (it == args.end()) break;
            setWritablePath(*it);
        }
        else if (arg.compare("-file") == 0)
        {
            ++it;
            if (it == args.end()) break;
            setScriptFile(*it);
        }
        else if (arg.compare("-package.path") == 0)
        {
            ++it;
            if (it == args.end()) break;
            setPackagePath(*it);
        }
        else if (arg.compare("-landscape") == 0)
        {
            setFrameSize(cocos2d::Size(DEFAULT_HEIGHT, DEFAULT_WIDTH));
        }
        else if (arg.compare("-portrait") == 0)
        {
            setFrameSize(cocos2d::Size(DEFAULT_WIDTH, DEFAULT_HEIGHT));
        }
        else if (arg.compare("-size") == 0)
        {
            ++it;
            if (it == args.end()) break;
            const string& sizeStr(*it);
            size_t pos = sizeStr.find('x');
            int width = 0;
            int height = 0;
            if (pos != sizeStr.npos && pos > 0)
            {
                string widthStr, heightStr;
                widthStr.assign(sizeStr, 0, pos);
                heightStr.assign(sizeStr, pos + 1, sizeStr.length() - pos);
                width = atoi(widthStr.c_str());
                height = atoi(heightStr.c_str());
                setFrameSize(cocos2d::Size(width, height));
            }
        }
        else if (arg.compare("-scale") == 0)
        {
            ++it;
            if (it == args.end()) break;
            float scale = atof((*it).c_str());
            setFrameScale(scale);
        }
        else if (arg.compare("-write-debug-log") == 0)
        {
            setWriteDebugLogToFile(true);
        }
        else if (arg.compare("-disable-write-debug-log") == 0)
        {
            setWriteDebugLogToFile(false);
        }
        else if (arg.compare("-console") == 0)
        {
            setShowConsole(true);
        }
        else if (arg.compare("-disable-console") == 0)
        {
            setShowConsole(false);
        }
        else if (arg.compare("-load-framework") == 0)
        {
            setLoadPrecompiledFramework(true);
        }
        else if (arg.compare("-disable-load-framework") == 0)
        {
            setLoadPrecompiledFramework(false);
        }
        else if (arg.compare("-offset") == 0)
        {
            ++it;
            if (it == args.end()) break;
            setWindowOffset(cocos2d::PointFromString((*it).c_str()));
        }
        else if (arg.compare("-app-menu") == 0)
        {
            _isAppMenu = true;
        }
        else if (arg.compare("-resize-window") == 0)
        {
            _isResizeWindow = true;
        }
        else if (arg.compare("-retina-display") == 0)
        {
            _isRetinaDisplay = true;
        }

        ++it;
    }
    
    setDebuggerType(kCCLuaDebuggerNone);
}

posted on 2016-12-16 15:50  ZhYQ_note  阅读(823)  评论(0编辑  收藏  举报

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