Unity3D Player角色移动控制脚本

void FixedUpdate () {
        float moveHorizontal = Input.GetAxis ("Horizontal");
        float moveVertical = Input.GetAxis ("Vertical");

        Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

        rigidbody.AddForce (movement * speed);
    }

参考:

Unity3D Player角色移动控制脚本

posted on 2020-08-17 16:46  ZhYQ_note  阅读(290)  评论(0)    收藏  举报

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