摘要: 1、查询语句不区分大小写,但严格的区分中英文 阅读全文
posted @ 2016-06-27 11:31 Fei非非 阅读(204) 评论(0) 推荐(0)
摘要: using UnityEngine;using System.Collections; public class ZYLOAdAssetBundle : MonoBehaviour { //不同平台下StreamingAssets的路径是不同的,这里需要注意一下。 public static rea 阅读全文
posted @ 2016-06-27 10:01 Fei非非 阅读(250) 评论(0) 推荐(0)
摘要: using UnityEngine;using System.Collections; public class FollowCube : MonoBehaviour{ //用于绑定参照物对象 public Transform target; //缩放限制的系数 private float minV 阅读全文
posted @ 2016-06-27 09:32 Fei非非 阅读(611) 评论(0) 推荐(0)
摘要: using UnityEngine;using System.Collections;using ZXing;using ZXing.QrCode;using System;using System.IO;public class BarcodeCam : MonoBehaviour{ public 阅读全文
posted @ 2016-06-27 09:30 Fei非非 阅读(409) 评论(0) 推荐(0)
摘要: using UnityEngine;using System.Collections;using UnityEngine.UI; /// <summary>/// 用来测试动态生成下载列表/// </summary>public class UILoad : MonoBehaviour{ int c 阅读全文
posted @ 2016-06-27 09:28 Fei非非 阅读(286) 评论(0) 推荐(0)
摘要: 此脚本是挂在Plane下,要将Audio Sourse和Audio listener组件挂在此物体上才能正常播放视频。这两个组件挂在camera上无法播放视频。 using UnityEngine;using System.Collections; public class TestMp4B : M 阅读全文
posted @ 2016-06-27 09:24 Fei非非 阅读(249) 评论(0) 推荐(0)