摘要: 毫无疑问,这些天是痛苦的,ToolChain的使用与真正的项目工程,是有很大区别的,手机里都拷贝一份UDN的CHM,公交,走路也在看,干脆有一会保持着姿势直接睡过去,What suffering says,但是,感觉一切都是值得的,It's a great awesome Engine.无意中看到的Unreal发展史,不敢独享,谨记,世间除了专注,没有偶然的成功!What did he says.而Sweeney则说:“向Bill Gates展示我们的作品是一次非常酷的经历,它使人明白了这样一点,如果你为了成为行业最佳而历经了数年如一日的艰苦奋斗的话,那么你就一定能够成功,重要的机会也 阅读全文
posted @ 2012-02-25 17:59 Zephyroal 阅读(1695) 评论(0) 推荐(0) 编辑
摘要: Legacy:WithinFrom Unreal Wiki, The Unreal Engine Documentation SiteJump to: navigation, searchThe within UnrealScript keyword is used to forward class member access to another containing class. The PlayerInput class is an example of this keyword used in UT2003.You do not need to explicitly declare w 阅读全文
posted @ 2012-02-25 14:08 Zephyroal 阅读(225) 评论(0) 推荐(0) 编辑