摘要:
s = Sprite::create("res/GIRE.png"); s->setPosition(visibleSize / 2); this->addChild(s); auto id = s->getTexture()->getName(); //int format,width,heigh 阅读全文
摘要:
auto ac = Sequence::create(DelayTime::create(3), CallFunc::create([=]() { auto rt = RenderTexture::create(Director::getInstance()->getWinSize().width, 阅读全文