摘要: Shader "Custom/Surface_Shadeer" { Properties { //属性 _Color ("主颜色", Color) = (1,1,1,1) _MainTex ("主纹理", 2D) = "white" {} _NormalTex ("法线纹理", 2D) = "" { 阅读全文
posted @ 2018-08-22 16:41 _萧朗 阅读(997) 评论(0) 推荐(0)