06 2013 档案
摘要:使用方法:void Start(){ TimeOfDay.dayDuration = 10f;} void Update(){ print( TimeOfDay.GetTimeOfDay() + " Days : " + TimeOfDay.Days() );} using UnityEngine;using System.Collections; [ExecuteInEditMode] public class AnchorMultiResolution : MonoBehaviour{ float screenY = 0; float screenX = 0; publ
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