【原】unity调Android(一)
public class MainActivity extends Activity {
private UnityPlayer m_UnityPlayer;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
m_UnityPlayer = new UnityPlayer(this);
int glesMode = m_UnityPlayer.getSettings().getInt("gles_mode", 1);
boolean trueColor8888 = false;
m_UnityPlayer.init(glesMode, trueColor8888);
setContentView(R.layout.activity_main);
// Add the Unity view
FrameLayout layout = (FrameLayout) findViewById(R.id.frameLayout2);
LayoutParams lp = new LayoutParams (LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
layout.addView(m_UnityPlayer.getView(), 0, lp);
}
}
main.xml
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/frameLayout2"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:text="@string/hello_world"
tools:context=".MainActivity" />
</FrameLayout>