【原】unity调Android(一)

public class MainActivity extends Activity {
       private UnityPlayer m_UnityPlayer;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        m_UnityPlayer = new UnityPlayer(this);
        int glesMode = m_UnityPlayer.getSettings().getInt("gles_mode", 1);
        boolean trueColor8888 = false;
        m_UnityPlayer.init(glesMode, trueColor8888);

        setContentView(R.layout.activity_main);

        // Add the Unity view

        FrameLayout layout = (FrameLayout) findViewById(R.id.frameLayout2);    

        LayoutParams lp = new LayoutParams (LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);

        layout.addView(m_UnityPlayer.getView(), 0, lp);
    }
}

main.xml

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/frameLayout2"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerHorizontal="true"
        android:layout_centerVertical="true"
        android:text="@string/hello_world"
        tools:context=".MainActivity" />
</FrameLayout>

posted @ 2013-03-13 16:02  U_探索  阅读(831)  评论(1)    收藏  举报