摘要:
//存储菜单列表 List<GameObject> subMenu = new List<GameObject>(); //存储所有子菜单 public void StoreSubMenuData() { var menu = mainMenuScreen.transform.FindChild(" 阅读全文
posted @ 2017-08-02 20:12
U3DEngineer
阅读(344)
评论(0)
推荐(0)
摘要:
using System;using System.Collections.Generic;using UnityEngine;public class ViewControl{ enum RotationAxes { MouseXAndY, MouseX, MouseY } RotationAxe 阅读全文
posted @ 2017-08-02 09:46
U3DEngineer
阅读(3864)
评论(0)
推荐(0)
浙公网安备 33010602011771号