摘要: //存储菜单列表 List<GameObject> subMenu = new List<GameObject>(); //存储所有子菜单 public void StoreSubMenuData() { var menu = mainMenuScreen.transform.FindChild(" 阅读全文
posted @ 2017-08-02 20:12 U3DEngineer 阅读(344) 评论(0) 推荐(0)
摘要: using System;using System.Collections.Generic;using UnityEngine;public class ViewControl{ enum RotationAxes { MouseXAndY, MouseX, MouseY } RotationAxe 阅读全文
posted @ 2017-08-02 09:46 U3DEngineer 阅读(3864) 评论(0) 推荐(0)