摘要:using UnityEngine;using System.Collections; public class Slow_Motion : MonoBehaviour{ public Transform motionRoot; public Transform Aim; int moveIndex
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摘要:using UnityEngine;using System.Collections;using System.Collections.Generic; public class Roam : MonoBehaviour{ public Transform wayRoot; public GameO
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摘要://状态处于移动时 if (showState==ShowState.moveMeter) { //定义方向 var dir = Camera.main.transform.position - waterMeter.transform.position; waterMeter.transform.
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摘要:RawImage logo = mainLogo.transform.FindChild("back/headBack/Logo").GetComponent<RawImage>(); void Update() { var r = logo.color.r; var g = logo.color.
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摘要:List<Transform> MainMenuBtn = new List<Transform>(); //遍历所有按钮,并重置按钮状态 private void RestButtonInteractive(Transform btn) { foreach (Transform kk in Mai
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摘要:启动盘准备工作: ① 老毛桃官网首页下载老毛桃v9.3装机版u盘启动盘制作工具安装到电脑上; ② 准备一个容量大在4G以上并能够正常使用的u盘。 第一步 到老毛桃官网中下载老毛桃v9.3安装包到系统桌面上,如图是已经下载好的老毛桃安装包: 启动盘准备工作: ① 老毛桃官网首页下载老毛桃v9.3装机版
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摘要:using UnityEngine;using System.Collections; public class Slow_Motion : MonoBehaviour{ public Transform motionRoot; public Transform Aim; int moveIndex
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摘要:using UnityEngine; using System.Collections; using System.Collections.Generic; public class Roam : MonoBehaviour{ public Transform wayRoot; public Gam
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摘要:Player Settings is where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for e
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摘要:var r = material.color.r; var g = material.color.g; var b = material.color.b; material.color = new Color(r, g, b, _Alpha); if (render != null){ foreac
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