摘要:using UnityEngine; using System.Collections; using Assets.Code.myclass; using UnityEngine.UI; using DG.Tweening; using UnityEngine.EventSystems; public class ButtonEventTriggerListener : MonoBehavio...
阅读全文
摘要:using UnityEngine; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.UI; public class ManualRoam { private static ManualRoam mouse_this; public static Man...
阅读全文
摘要:两种不同写法的射线检测 1.获取鼠标点击的物体 if (Input.GetMouseButtonDown(0)) { Ray ray = MainCamera.ScreenPointToRay(Input.mousePosition); //以摄像机为原点创建一条射线 RaycastHit hit;
阅读全文