01 2018 档案

摘要:Dropdown 下拉菜单 The Dropdown can be used to let the user choose a single option from a list of options. Dropdown可以让用户从一个列表的选项中选出一个选项。 The control shows 阅读全文
posted @ 2018-01-25 21:06 破晓べ 阅读(2361) 评论(0) 推荐(0)
摘要:Scrollbar 滚动条 The Scrollbar control allows the user to scroll an image or other view that is too large to see completely. Note that the similar Slider 阅读全文
posted @ 2018-01-14 23:42 破晓べ 阅读(1250) 评论(0) 推荐(0)
摘要:Slider 滑块 The Slider control allows the user to select a numeric value from a predetermined range by dragging the mouse. Note that the similar ScrollB 阅读全文
posted @ 2018-01-08 16:55 破晓べ 阅读(1056) 评论(0) 推荐(0)
摘要:Toggle Group 复选框组 A Toggle Group is not a visible UI control but rather a way to modify the behavior of a set of Toggles. Toggles that belong to the s 阅读全文
posted @ 2018-01-08 10:52 破晓べ 阅读(1393) 评论(0) 推荐(0)
摘要:Toggle 切换键 The Toggle control is a checkbox that allows the user to switch an option on or off. 切换键控件是一个允许用户切换开关两种状态的复选框 A Toggle. Properties 属性 Prope 阅读全文
posted @ 2018-01-05 16:06 破晓べ 阅读(755) 评论(0) 推荐(0)
摘要:Button 按钮 The Button control responds to a click from the user and is used to initiate or confirm an action. Familiar examples include the Submit and  阅读全文
posted @ 2018-01-04 22:25 破晓べ 阅读(653) 评论(0) 推荐(0)
摘要:Navigation Options 导航选项 PS:该部分主要用于主机游戏,或者电脑游戏用键盘操作 The Navigation options refers to how the navigation of UI elements in play mode will be controlled. 阅读全文
posted @ 2018-01-04 09:56 破晓べ 阅读(993) 评论(0) 推荐(0)
摘要:Transition Options 转换选项 Within a selectable component there are several transition options depending on what state the selectable is currently in. The 阅读全文
posted @ 2018-01-03 23:29 破晓べ 阅读(658) 评论(0) 推荐(0)
摘要:Position as UV1 This adds a simple Position as UV1 effect to text and image graphics. 把Canvas空间下的顶点坐标设置到UV1中,用于在Text和Image这样的图形组件中实现一些特效(特效要自定义shader实 阅读全文
posted @ 2018-01-03 20:35 破晓べ 阅读(1461) 评论(0) 推荐(0)
摘要:Outline 描边 The Outline component adds a simple outline effect to graphic components such as Text or Image. It must be on the same GameObject as the gr 阅读全文
posted @ 2018-01-03 15:37 破晓べ 阅读(816) 评论(0) 推荐(0)
摘要:Shadow 阴影 The Shadow component adds a simple outline effect to graphic components such as Text or Image. It must be on the same GameObject as the grap 阅读全文
posted @ 2018-01-03 11:55 破晓べ 阅读(370) 评论(0) 推荐(0)
摘要:RectMask2D 矩形2D遮罩 A RectMask2D is a masking control similar to the Mask control. The mask restricts the child elements to the rectangle of the parent 阅读全文
posted @ 2018-01-02 20:19 破晓べ 阅读(582) 评论(0) 推荐(0)
摘要:Mask 遮罩 A Mask is not a visible UI control but rather a way to modify the appearance of a control’s child elements. The mask restricts (ie, “masks”) t 阅读全文
posted @ 2018-01-02 20:06 破晓べ 阅读(965) 评论(0) 推荐(0)