11 2017 档案

摘要:Rect Transform The Rect Transform component is the 2D layout counterpart of the Transform component. Where Transform represents a single point, Rect T 阅读全文
posted @ 2017-11-28 14:08 破晓べ 阅读(761) 评论(0) 推荐(0)
摘要:Rich Text 富文本 The text for UI elements and text meshes can incorporate multiple font styles and sizes. Rich text is supported both for the UI System a 阅读全文
posted @ 2017-11-28 10:36 破晓べ 阅读(2488) 评论(0) 推荐(0)
摘要:Auto Layout 自动布局 The Rect Transform layout system is flexible enough to handle a lot of different types of layouts and it also allows placing elements 阅读全文
posted @ 2017-11-20 10:31 破晓べ 阅读(963) 评论(0) 推荐(0)
摘要:Animation Integration 动画集成 Animation allows for each transition between control states to be fully animated using Unity’s animation system. This is th 阅读全文
posted @ 2017-11-11 19:50 破晓べ 阅读(830) 评论(0) 推荐(0)
摘要:Interaction Components 交互组件 This section covers components in the UI system that handles interaction, such as mouse or touch events and interaction us 阅读全文
posted @ 2017-11-11 17:56 破晓べ 阅读(712) 评论(0) 推荐(0)
摘要:Visual Components 可视组件 With the introduction of the UI system, new Components have been added that will help you create GUI specific functionality. Th 阅读全文
posted @ 2017-11-07 10:00 破晓べ 阅读(747) 评论(0) 推荐(0)
摘要:Basic Layout 基本布局 In this section we’ll look at how you can position UI elements relative to the Canvas and each other. If you want to test yourself w 阅读全文
posted @ 2017-11-01 18:13 破晓べ 阅读(884) 评论(0) 推荐(0)
摘要:Canvas 画布 The Canvas is the area that all UI elements should be inside. The Canvas is a Game Object with a Canvas component on it, and all UI elements 阅读全文
posted @ 2017-11-01 10:06 破晓べ 阅读(674) 评论(0) 推荐(0)