摘要: //基于Unity实现第一人称视角相机跟随鼠标移动 private float xRotate = 0.0f; private float yRotate = 0.0f; Void Update { xRotate -= Input.GetAxis("Mouse Y"); yRotate += In 阅读全文
posted @ 2023-03-12 10:45 星空探险家 阅读(92) 评论(0) 推荐(0)