09 2018 档案

摘要:using UnityEngine; using UnityEditor; using System.IO; using System; public class jiexi {//第一种解析方法, [MenuItem("Tool/jiexi")] static void Creat() { string path = Application.data... 阅读全文
posted @ 2018-09-20 20:48 Clearlove666 阅读(2162) 评论(0) 推荐(0)
摘要://Vector3 pos; public float speed = 0.25f; // Use this for initialization void Start () { // pos = transform.position; } // Update is called once per frame void Up... 阅读全文
posted @ 2018-09-07 09:57 Clearlove666 阅读(123) 评论(0) 推荐(0)
摘要:静态方法直接用类点出来,不用实例化对象,静态变量的值是执行完后的值不会变。 阅读全文
posted @ 2018-09-06 21:50 Clearlove666 阅读(231) 评论(0) 推荐(0)