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#include<stdio.h>
#include<stdlib.h>
typedef struct Node{
int Data;
struct Node *Next;
} LinkStack ;
LinkStack *CreateStack(){
LinkStack *S;
S = (LinkStack *)malloc(sizeof(LinkStack));
S->Next = NULL;
return S;
}
int isEmpty(LinkStack *S){
return (S->Next == NULL) ; //若为空 返回1
}
LinkStack *Push(LinkStack *S,int item){
LinkStack *TempCell;
TempCell = (LinkStack *)malloc(sizeof(LinkStack));
TempCell->Data = item;
TempCell->Next = S->Next;
S->Next = TempCell;
// free(TempCell);
/*
一开始在这里出错了 这里的不能把调用free(TempCell)
*/
}
int Pop(LinkStack *S){
LinkStack *FirstCell;
int TopElem;
if(isEmpty(S)){
printf("堆栈空\n");
return 0 ;
}else{
FirstCell = S->Next;
S->Next = FirstCell->Next;
TopElem = FirstCell->Data;
free(FirstCell);
return TopElem;
}
}
void conversion(){
LinkStack *s;
int n;
int item;
s = CreateStack();
scanf("%d",&n);
while(n){
Push(s,n%8);
n = n/8;
}
while(!isEmpty(s)){
int item;
item = Pop(s);
printf("%d", item);
}
printf("\n");
}
int main(){
conversion();
return 0;
}
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版权声明:本文为CSDN博主「DecadeScript」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/u010703975/article/details/45146299
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