摘要: Part1.完整代码 Shader "Chapter7/singleTexShad" { Properties{ _Color("Colot Tint",Color) = (1,1,1,1) _MainTex("Main Tex",2D) = "white"{} //2D为纹理属性的声明方式 _Sp 阅读全文
posted @ 2022-06-02 18:25 睦月兔 阅读(56) 评论(0) 推荐(0)
摘要: Part1 完整代码 Shader "Light/Blinn-Phong" { Properties { _Diffuse("Diffuse",Color) = (1,1,1,1) _Specular("Specular",Color) = (1,1,1,1) _Gloss("Gloss",Rang 阅读全文
posted @ 2022-06-02 17:59 睦月兔 阅读(102) 评论(0) 推荐(0)