摘要: 1.多个GameObject 的随机抽取public GameObject[] hazards;void Fun(){ // 从多个gamObj中抽取一个 GameObject o = hazards [Random.Range (0, hazards.Length)]; Vector3 p =... 阅读全文
posted @ 2014-10-11 22:36 混蛋程序员 阅读(3159) 评论(0) 推荐(0)