摘要:
using System; using UnityEngine; public class OpenEmail : MonoBehaviour { public string email = ""; //这里是Email public void Open() { Uri uri = new Uri( 阅读全文
posted @ 2020-04-29 19:23
~Joke_crazy
阅读(948)
评论(0)
推荐(0)
摘要:
GUIUtility.systemCopyBuffer = “string”; 阅读全文
posted @ 2020-04-29 19:13
~Joke_crazy
阅读(140)
评论(0)
推荐(0)
浙公网安备 33010602011771号