06 2017 档案

摘要:资源Bundle创建,这里Assets下手动创建StreamingAssets文件夹 资源的引用 资源层级截图 http://blog.csdn.net/lyh916/article/details/49815871 http://www.xuanyusong.com/archives/2405 阅读全文
posted @ 2017-06-22 13:50 GamePal 阅读(231) 评论(0) 推荐(0)
摘要:using UnityEngine; using System.Collections.Generic; using UnityEditor; using System.IO; enum ImageOptions { Load_AppLogo, Load_Outside, Load_Inside, Load_BG, Main_ArCam, Main_PDF, Main_BG, ... 阅读全文
posted @ 2017-06-05 15:09 GamePal 阅读(620) 评论(0) 推荐(0)