06 2017 档案
摘要:资源Bundle创建,这里Assets下手动创建StreamingAssets文件夹 资源的引用 资源层级截图 http://blog.csdn.net/lyh916/article/details/49815871 http://www.xuanyusong.com/archives/2405
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摘要:using UnityEngine; using System.Collections.Generic; using UnityEditor; using System.IO; enum ImageOptions { Load_AppLogo, Load_Outside, Load_Inside, Load_BG, Main_ArCam, Main_PDF, Main_BG, ...
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