07 2015 档案
摘要:using UnityEngine;using UnityEditor;using System.Collections; public class CheckCharacterShader : EditorWindow{ /// <summary> /// 检测Character材质是否丢失sha
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摘要:1、导入Max模型 摆成10*10阵列 2、创建WaveShader,指定给一个新的Material并赋予Plane 3.创建RenderTexture > DepthTexture 指定给新建摄像机的TargetTexture 4、调整WaveShader的属性 使DepthTexture达到想要
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摘要:using UnityEngine;using UnityEditor;using System.Collections;using System.Collections.Generic; public class FindMulTextureMaterial : EditorWindow{ //
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摘要:using UnityEngine;using UnityEditor;using System.Collections;using System.Collections.Generic;using System.IO;using System.Xml;using System.Xml.Serial
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