06 2015 档案

摘要:Shader "Custom/BasicDiffuse" { Properties { _EmissiveColor ("Emissive Color", Color) = (1,1,1,1) _AmbientColor ("Ambient Color", Color) = (1,1,1,1) _M 阅读全文
posted @ 2015-06-16 11:48 GamePal 阅读(574) 评论(0) 推荐(0)
摘要:using UnityEditor; /// <summary> /// 设置导入到Characters文件夹中Models文件夹下模型的属性 /// /// 把本脚本拷贝到Editor文件夹下,自动执行 /// /// </summary> public class FbxImportUnifor 阅读全文
posted @ 2015-06-08 18:22 GamePal 阅读(268) 评论(0) 推荐(0)
摘要:using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; /// <summary> /// 对Project下选中的物体重命名 /// </summary> p 阅读全文
posted @ 2015-06-08 18:21 GamePal 阅读(380) 评论(0) 推荐(0)
摘要:using UnityEngine; using System.Collections; using UnityEditor; /// <summary> /// 根据命名快速捕获场景物体轴心点 /// </summary> public class QuickGetPivot : EditorWi 阅读全文
posted @ 2015-06-02 19:07 GamePal 阅读(897) 评论(0) 推荐(0)