06 2015 档案
摘要:Shader "Custom/BasicDiffuse" { Properties { _EmissiveColor ("Emissive Color", Color) = (1,1,1,1) _AmbientColor ("Ambient Color", Color) = (1,1,1,1) _M
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摘要:using UnityEditor; /// <summary> /// 设置导入到Characters文件夹中Models文件夹下模型的属性 /// /// 把本脚本拷贝到Editor文件夹下,自动执行 /// /// </summary> public class FbxImportUnifor
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摘要:using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; /// <summary> /// 对Project下选中的物体重命名 /// </summary> p
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摘要:using UnityEngine; using System.Collections; using UnityEditor; /// <summary> /// 根据命名快速捕获场景物体轴心点 /// </summary> public class QuickGetPivot : EditorWi
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