using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeviceBuildDisplay : MonoBehaviour {
internal void OnEnable()
{
Application.logMessageReceived+=HandleLog;
}
internal void OnDisable()
{
Application.logMessageReceived += null;
}
private string m_logs;
/// <summary>
///
/// /// </summary>
/// /// <param name="logString">错误信息</param> ///
/// <param name="stackTrace">跟踪堆栈</param> ///
/// <param name="type">错误类型</param>
void HandleLog(string logString, string stackTrace, LogType type)
{
m_logs += logString + "\n";
}
public bool Log;
private Vector2 m_scroll;
internal void OnGUI()
{
if (!Log)
return;
m_scroll = GUILayout.BeginScrollView(m_scroll);
GUILayout.Label(m_logs);
GUILayout.EndScrollView();
}
}