随笔分类 - Unity
摘要:using UnityEngine;using UnityEditor;using System.Collections;using System.Collections.Generic;using System.IO;using System.Xml;using System.Xml.Serial
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摘要:using UnityEditor; /// <summary> /// 设置导入到Characters文件夹中Models文件夹下模型的属性 /// /// 把本脚本拷贝到Editor文件夹下,自动执行 /// /// </summary> public class FbxImportUnifor
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摘要:using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; /// <summary> /// 对Project下选中的物体重命名 /// </summary> p
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摘要:using UnityEngine; using System.Collections; using UnityEditor; /// <summary> /// 根据命名快速捕获场景物体轴心点 /// </summary> public class QuickGetPivot : EditorWi
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摘要:using UnityEngine;using System.Collections;public class SportManAni : MonoBehaviour { // Use this for initialization void Start () { } bool CanControl
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摘要:var target : Transform;var xSpeed = 250.0;var ySpeed = 120.0;var yMinLimit = -20;var yMaxLimit = 80;var initDis = 20;var minDis = 3.0;var maxDis = 50.
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摘要:using UnityEngine;using System.Collections;public class txtField : MonoBehaviour { private GameObject targetObj; private GameObject cubeObj; private G
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摘要:using UnityEngine;using System.Collections;public class PlayMovie : MonoBehaviour { // Use this for initialization public MovieTexture movTexture; pri
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