当前标签:shader

Space Time Varying Color Palette Bo Schwarzstein 2015-11-06 10:28 阅读:491 评论:0 推荐:0   
Glass Dragon Bo Schwarzstein 2015-03-17 17:17 阅读:681 评论:0 推荐:1   
3Delight feats. OpenVDB Bo Schwarzstein 2014-01-09 18:08 阅读:1036 评论:0 推荐:0   
Implemented Energy-Conserving Hair Scattering Model from Weta Digital Bo Schwarzstein 2013-11-23 17:15 阅读:1634 评论:2 推荐:0   
Implemented the “Importance Sampling of Reflections from Hair Fibers” Bo Schwarzstein 2013-08-20 09:30 阅读:828 评论:1 推荐:0   
Implementating "Physically-Based Shading at Disney" Bo Schwarzstein 2013-02-28 18:51 阅读:1281 评论:4 推荐:0   
Importance Sampling in Arnold for Hair Bo Schwarzstein 2013-02-10 00:17 阅读:1045 评论:0 推荐:0   
I Like Red Hair, Definitely. Bo Schwarzstein 2012-03-31 14:56 阅读:1154 评论:0 推荐:0   
“Correct” Glass in AR Bo Schwarzstein 2011-09-29 22:12 阅读:1002 评论:1 推荐:1   
Multiple Importance Sampling in ARNOLD Bo Schwarzstein 2011-09-23 16:18 阅读:2492 评论:0 推荐:1   
mental ray feat. Metallic Car Paint Bo Schwarzstein 2011-06-09 23:21 阅读:1690 评论:1 推荐:1   
Simple Metallic Paint for mental ray Bo Schwarzstein 2011-04-21 10:29 阅读:1290 评论:0 推荐:1