11 2011 档案
Physical Sky in ARNOLD
摘要:Implemented CIE Standard Sky as an environment shader in ARNOLD, next step is Preetham Sky, this should be finished tomorrow. Implemented basic Preetham Sky, and later I will add more artistic para... 阅读全文
posted @ 2011-11-22 21:16 Bo Schwarzstein 阅读(1357) 评论(0) 推荐(1)
Hair Rendering More and More
摘要:Added a new color component to control glint in my Artist Friendly Marschner shader for RenderMan. You may dowload the source code from Ortholab. I’m working on “An Energy-Conserving Hair Reflectan... 阅读全文
posted @ 2011-11-10 13:43 Bo Schwarzstein 阅读(1046) 评论(0) 推荐(0)