Physical Sky in ARNOLD
摘要:Implemented CIE Standard Sky as an environment shader in ARNOLD, next step is Preetham Sky, this should be finished tomorrow. Implemented basic Preetham Sky, and later I will add more artistic para...
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2011-11-22 21:16
Bo Schwarzstein
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Hair Rendering More and More
摘要:Added a new color component to control glint in my Artist Friendly Marschner shader for RenderMan. You may dowload the source code from Ortholab. I’m working on “An Energy-Conserving Hair Reflectan...
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2011-11-10 13:43
Bo Schwarzstein
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